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SPELL LEVEL MANA

COST

TARGET WHEN DURATION

GAME HOURS

DUR MAX STACK? AFFECT MAX @ 30
AERIAL SERVANT 26 75 n/a non-combat varies
AID 21 20 pc / npc combat or non-combat (level / 4) + 4 11 YES +10 HP

+1 dam

ANIMATE DEAD 12 40 any corpse non-combat varies
ARMOR 1 20 pc / npc combat or non-combat 48 NO -30 AC
BANISHMENT 18 25 npc undead non-combat instantaneous
BLESS 5 5 obj / pc / npc non-combat ((level - 5) / 5) +2 7 YES ((level - 5) / 5) +2 hitroll

-1 ss

+7 hitroll

-1 ss

BLINDNESS 6 25 pc / npc non-combat ((level - 6)/10) + 1 3 NO ((level - 6)/10) - 4 hitroll -6 hitroll
CALL LIGHTNING 15 15 single npc combat or non-combat weather permitting instantaneous 12d8 + 8 * (level/15) 208
CALM 20 25 all npcs in room combat or non-combat instantaneous
CAUSE CRITIC 12 25 single npc combat or non-combat instantaneous 4d8 + (level/2) 47
CAUSE LIGHT 3 15 single npc combat or non-combat instantaneous 2d6 + (level/2) 27
CAUSE SERIOUS 7 20 single npc combat or non-combat instantaneous 3d7 + (level/2) 36
CONTROL WEATHER 17 25 not currently functional non-combat transient
CREATE FOOD 2 5 n/a non-combat instantaneous
CREATE WATER 2 5 container non-combat instantaneous
CURE BLIND 4 5 pc / npc non-combat instantaneous
CURE CRITIC 9 20 pc / npc non-combat instantaneous 3d8 + (level/4) * 1.5 47
CURE LIGHT 1 28 pc / npc non-combat instantaneous 1d8 + (level/4) * 1.5 23
CURE SERIOUS 5 15 pc / npc non-combat instantaneous 2d8 + (level/4) * 1.5 35
DEATHS DOOR 11 5 one npc non-combat instantaneous
DETECT ALIGNMENT 4 5 self non-combat (level) * 5 150 YES
DETECT INVISIBILITY 6 10 pc / npc non-combat (level) * 5 150 YES
DETECT POISON 3 5 single pc non-combat instantaneous YES
DISPEL EVIL 14 25 single npc combat or non-combat instantaneous
DISPEL GOOD 13 25 single npc combat or non-combat instantaneous
EARTHQUAKE 13 30 all npcs current room combat or non-combat instantaneous
FLAMESTRIKE 30 75 single npc combat or non-combat instantaneous
GATE ONE 13 35 none non-combat varies
GATE THREE 27 50 none non-combat varies
GATE TWO 23 40 none non-combat varies
GROUP ARMOR 8 30 group in room non-combat 48 NO
GROUP HEAL 22 60 group in room combat or non-combat instantaneous
GROUP INFRAVISION 17 40 group in room combat or non-combat 24 YES
GROUP RECALL 15 25 grouped pcs in room non-combat instantaneous
HARM 19 75 single npc combat or non-combat instantaneous
HEAL 16 50 pc / npc combat or non-combat instantaneous removes blindness

heal: 100 + 2d(2*level) + (level / 15 +1)d(level / 5)

238
INFRAVISION 7 15 pc / npc combat or non-combat 24 YES
MAGICAL VESTMENT 24 25 self non-combat (level) YES +2 STR

-25 AC

POISON 9 20 single npc non-combat (level * 2) YES -2 STR
PROTECTION FROM EVIL 8 10 self non-combat 24 YES
PROTECTION FROM GOOD 8 10 self non-combat 24 YES
REANIMATE 22 45 corpse non-combat varies
REGENERATE 23 55 pc / npc non-combat 3 + (?level >10) + (?level > 20) + (?level > 25) 6 YES +20% mvR
REJUVENATE 21 35 pc / npc non-combat instantaneous 40 + (3 * level / 2) moves 85
REMOVE CURSE 25 20 object / pc / npc non-combat instantaneous
REMOVE PARALYSIS 25 20 pc / npc non-combat instantaneous
REMOVE POISON 10 10 container / pc / npc non-combat instantaneous
RESTORE 20 90 pc / npc non-combat instantaneous removes blindness

removes plague

400 + 3d(level / 2)

445
RESURRECT 30 20 pc non-combat instantaneous

(caster and target will sleep for 4 hours)

4 600K
SANCTUARY 15 0 pc / npc non-combat max(4, ((level - 15) / 2) ) 7 NO damage received is reduced by 50%
STONE SKIN 18 40 pc / npc non-combat 2 - 4 YES -30 AC
SUMMON 10 70 pc / npc* non-combat instantaneous
WORD OF RECALL 12 10 self non-combat instantaneous