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GROUP ARMOR

Level:     C8, J10                       Cost:      30 mana
Target:    your group                    When:      non-combat
Delay:     one combat round              Duration:  variable

Effect:    Group armor affects everyone grouped with and in the same
room as the caster upon casting, but it provides less
protection than a regular armor spell.  Group armor cannot
be cast in combat.  Clerics receive a bonus to the amount of
protection their spell grants.

Usage:  cast 'group armor'

See also:  Armor