GROUP ARMOR Level: C8, J10 Cost: 30 mana Target: your group When: non-combat Delay: one combat round Duration: variable Effect: Group armor affects everyone grouped with and in the same room as the caster upon casting, but it provides less protection than a regular armor spell. Group armor cannot be cast in combat. Clerics receive a bonus to the amount of protection their spell grants. Usage: cast 'group armor' See also: Armor
