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GATE TWO

Level:     C23                           Cost:      40 mana
Target:    none                          When:      non-combat
Delay:     one combat round              Duration:  varies

Effect:    The gate two spell allows a cleric to summon moderately
powerful demons which will aid him in his battles.  The type
of demon that will respond to the summons is chosen randomly
from the following: Bar-Lgura, Marilith, Glabrezu, Nabassu and Balor.
Only one demon will come each time the spell is cast and
here is a chance that it will be hostile to the cleric
who summoned it.

Strategy: Summoning pets to assist with combat was a key strategy in the 
solo play days. Ungrouped clerical pets were used to tank for a cleric 
and would be ordered to flee as the target mob was near defeat for full 
experience capture as grouped pets will divide kill experience.

Also, if the cleric groups the summoned pets pre-melee, the mob will 
quickly target the cleric if the initial pet combatant is defeated, 
preventing non-combat re-casts like sanctuary.

If you glow one of your pets as a tank, keep in mind that the last pet 
summoned will be the last pet addressable in the pet stack.

For example, a cleric summons three aerial servants: 1.bone is the first
pet summoned and will assume the tank position in melee. If you prefer
to group your pets and engage the target mob, you can reassign pets to 
the tank position between combat melees as they become injured using the
"gorder tank x.bone" command

Usage:  cast 'gate two'

See also:  Aerial Servant, Gate One, Gate Three, Order