GATE TWO Level: C23 Cost: 40 mana Target: none When: non-combat Delay: one combat round Duration: varies Effect: The gate two spell allows a cleric to summon moderately powerful demons which will aid him in his battles. The type of demon that will respond to the summons is chosen randomly from the following: Bar-Lgura, Marilith, Glabrezu, Nabassu and Balor. Only one demon will come each time the spell is cast and here is a chance that it will be hostile to the cleric who summoned it. Strategy: Summoning pets to assist with combat was a key strategy in the solo play days. Ungrouped clerical pets were used to tank for a cleric and would be ordered to flee as the target mob was near defeat for full experience capture as grouped pets will divide kill experience. Also, if the cleric groups the summoned pets pre-melee, the mob will quickly target the cleric if the initial pet combatant is defeated, preventing non-combat re-casts like sanctuary. If you glow one of your pets as a tank, keep in mind that the last pet summoned will be the last pet addressable in the pet stack. For example, a cleric summons three aerial servants: 1.bone is the first pet summoned and will assume the tank position in melee. If you prefer to group your pets and engage the target mob, you can reassign pets to the tank position between combat melees as they become injured using the "gorder tank x.bone" command Usage: cast 'gate two' See also: Aerial Servant, Gate One, Gate Three, Order
