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GATE THREE

Level:     C27                           Cost:      50 mana
Target:    none                          When:      non-combat
Delay:     one combat round              Duration:  varies

Effect:    The gate three spell allows a cleric to summon relatively
powerful demons which will aid him in combat.  Bone
crushers are the only type of demon summoned by this
spell.  The bone crusher will sometimes be hostile to
the cleric that summoned it.

Strategy: Summoning pets to assist with combat was a key strategy in the 
solo play days. Ungrouped clerical pets were used to tank for a cleric 
and would be ordered to flee as the target mob was near defeat for full 
experience capture as grouped pets will divide kill experience. 

Also, if the cleric groups the summoned pets pre-melee, the mob will 
quickly target the cleric if the initial pet combatant is defeated, 
preventing non-combat re-casts like sanctuary.

If you glow one of your pets as a tank, keep in mind that the last pet 
summoned will be the last pet addressable in the pet stack.

For example, a cleric summons three aerial servants: 1.bone is the first
pet summoned and will assume the tank position in melee. If you prefer
to group your pets and engage the target mob, you can reassign pets to 
the tank position between combat melees as they become injured using the
"gorder tank x.bone" command.

Usage:  cast 'gate three'

See also:  Aerial Servant, Gate One, Gate Two, Order