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GATE ONE

Level:     C13                           Cost:      35 mana
Target:    none                          When:      non-combat
Delay:     one combat round              Duration:  varies

Effect:    The gate one spell allows a cleric to summon some types of
minor demons who will aid him in his battles.  The type of
emon that will enter is random, but will be one of the
following types:  Chasme, Rutterkin, Vrock, Hezrou or Dretch.  One
demon will be called each time this spell is invoked, but
they may sometimes turn on the summoner.

Strategy:  Summoning pets to assist with combat was a key strategy in
 the solo play days. Ungrouped clerical pets were used to tank for a 
cleric and would be ordered to flee as the target mob was near defeat 
for full experience capture as grouped pets will divide kill experience. 

Also, if the cleric groups the summoned pets pre melee, the mob will 
quickly target the cleric after defeating the first pet combatant, 
preventing non-combat re-casts like sanctuary.

If you glow one of your pets as a tank, keep in mind that the last pet
summoned will be the last pet addressable in the pet stack.

For example, a cleric summons three gate one pets: 1.vrock is the 
first pet summoned and will assume the tank position in melee. If you
prefer to group your pets and engage the target mob, you can reassign
pets to the tank position between combat melees as they become injured
using the "gorder tank x.[gate one creature]" command.

Usage:  cast 'gate one'

See also:  Aerial Servant, Gate Three, Gate Two, Order