GATE ONE Level: C13 Cost: 35 mana Target: none When: non-combat Delay: one combat round Duration: varies Effect: The gate one spell allows a cleric to summon some types of minor demons who will aid him in his battles. The type of emon that will enter is random, but will be one of the following types: Chasme, Rutterkin, Vrock, Hezrou or Dretch. One demon will be called each time this spell is invoked, but they may sometimes turn on the summoner. Strategy: Summoning pets to assist with combat was a key strategy in the solo play days. Ungrouped clerical pets were used to tank for a cleric and would be ordered to flee as the target mob was near defeat for full experience capture as grouped pets will divide kill experience. Also, if the cleric groups the summoned pets pre melee, the mob will quickly target the cleric after defeating the first pet combatant, preventing non-combat re-casts like sanctuary. If you glow one of your pets as a tank, keep in mind that the last pet summoned will be the last pet addressable in the pet stack. For example, a cleric summons three gate one pets: 1.vrock is the first pet summoned and will assume the tank position in melee. If you prefer to group your pets and engage the target mob, you can reassign pets to the tank position between combat melees as they become injured using the "gorder tank x.[gate one creature]" command. Usage: cast 'gate one' See also: Aerial Servant, Gate Three, Gate Two, Order
