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HARM

Level:     A20, C19                      Cost:      75 mana
Target:    any one monster               When:      combat or non-combat
Delay:     one combat round              Duration:  instantaneous

Effect:    Harm is capable of removing nearly all of the victim monster's
hit points.  It can not kill the target, but the weakened state
the victim is left in makes it very likely to die if it is in
combat.  Harm is incapable of doing more than 100 points of
damage total.

Usage:  cast 'harm' <victim>