GROUP HEAL Level: C22 Cost: 60 mana Target: your group When: combat or non-combat Delay: one combat round Duration: instantaneous Effect: Group heal does the same thing as heal, but it affects every person and monster in the casters group, provided they are in the same room, and is slightly less effective for each individual than a regular, single-target heal. Usage: cast 'group heal' See also: Heal, Restore
