HEAL Level: C16, J26, P26 Cost: 50 mana Target: any one player or monster When: combat or non-combat Delay: one combat round Duration: instantaneous Effect: Heal returns the largest amount of hit points to injured players and monsters. Clerics receive a bonus to the efficacy of their heal spells. Casters with exceptional wisdom also receive a bonus to the efficacy of their heal spells. Only Jedis that walk in the light can use healing spell magic. Usage: cast 'heal' <target> See also: Cure Critic, Cure Light, Cure Serious, Group Heal, Restore
