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HEAL

Level:     C16, J26, P26                 Cost:      50 mana
Target:    any one player or monster     When:      combat or non-combat
Delay:     one combat round              Duration:  instantaneous

Effect:    Heal returns the largest amount of hit points to injured players and monsters.
Clerics receive a bonus to the efficacy of their heal spells.
Casters with exceptional wisdom also receive a bonus to the
efficacy of their heal spells.

Only Jedis that walk in the light can use healing spell magic.

Usage:  cast 'heal' <target>

See also:  Cure Critic, Cure Light, Cure Serious, Group Heal, Restore