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After decades of participation in the game, the players have developed some terms that might not be familiar to you at the outset. Here is a compilation of the most frequently used terms and gos (gossip channel) shorthand that should help de-mystify, not only your in-game experience, but help translate some of the information presented in this wiki.


TERM DESC MEANING
! bang or exclamation point a ! (bang or exclamation point) is a coding symbol used to mean logical not. so any line you see with !g or !e or !n means not good, not evil or not neutral (alignment) . this notation is also used with everything, from classes: !t !n to life: my hairstyle was !cool in the 90s. the same symbol located at the end of a thing means the opposite: only. so e! g! and n! mean evil only, good only and neutral only (alignment). an object might also be t! or w!, thief or warrior only.
addict descriptive term the "addict spot" is the character at the very bottom of the who list. this is the character that has been logged in the longest amount of time. addicts generally lose career focus, friendships, jobs, family and eventually their slim grip upon reality, sliding forever into the dark pit of text gaming hell.
AFK away from keyboard if you're planning to be away from your keyboard, you might consider entering the >afk command. you're <AFK> flag will be set, communicating to other players that you are not present.
auc auction shorthand you'll see players refer to items either in the auc (auction) channel or over gos (gossip). there is a standard shorthand for discussing items and item rests (restrictions). here an the most commonly used item abbreviations:

!rest (anti-restriction or no restrictions)

!c !m !t etc (anti-cleric, anti-mage, and anti-thief class items: that is, those classes cannot use or equip an item that is ! (anti) class.

c! m! t! etc (conversely, a letter of a class with an exclamation point after it means "only" -- that is, only those classes may use or equip that item.

mL = minimum character level requirement for use / equip

!e !g !n (anti-evil, anti-good, anti-neutral) this item has an alignment restriction. only those classes that satisfy the alignment restrictions may use of equip the item.

%mnR %hpR %mvR = mana, hitpoint and move regeneration item

+dam +wis +int +con +dex +cha +hit +etc these indicate the special attribute bonuses the item boasts


area type of spell some spells affect the entire room as opposed to a single player character or mob. examples of area spells are ice storm, meteor swarm and fireblast.
assist mob behavior some mobs will enter melee to assist their fellow mobs, or will attack a specific alignment of player character. For more information about special MOB PROCS see this page: MOB SPECIAL PROCS
stacking spell duration some spells, like "bless" (buff) and "stone skin" (buff) can be "stacked," or cast multiple times in order to increase the length of their duration. think of these spell applications as "back-to-back" spell affects that will simply extend the duration of the affect. other spells that can be "stacked" are "poison" (debuff), "blur" (buff), "aid" (buff), any "detection" spell, "infravision," "haste" (buff), "strength" (buff), "fumble" (debuff), and "slow" (debuff).
boss mob type or "boss mob." this class of creatures tends to be glowing and possess special procs (procedures) that prove challenging for the player character team. boss mobs typically drop the best eq (equipment).
blocking mobs prevents directional move some mobs prevent movement in specific directions. examples of these mobs can be found in Sieged Castle, Parliament of Owls, and Aralu.
buff beneficial spell a "buff" is a spell that improves the player's chances in melee. examples of "buff" spells are "stone skin", "armor", "magical vestment", "inspire", "blur", and "aid".
debuff harmful spell a "debuff" is a spell that reduces the mob's chances in melee. examples of "debuff" spells are "hopelessness", "enrage", "slow", "blindness", "poison", "web", "curse", and "fumble"
DoD drop on death "DoD" when used on the channels stands for "drop on death". players will often capitalize alternating letters in an acronym to clarify it's meaning. Items that drop on death cannot be located with the "locate" command. each time the mob is killed, there is a % chance that the item associated with the mob will spawn on death.
drop rare item each item that is assigned to a mobile has an inherent load rate. the item is referred to as a "drop," as in, Augustus finally dropping those purple slippers for me yesterday.
entropy purges all affects boss mobs have a special procedure ATK_TANK that purges all affects (buffs, debuffs) from the tank. For more information about MOB DEFENDER PROCS, click here.
farming repeated melee with the same mob the ubiquitous game practice of continually running the same mob in hopes of dropping a rare item.
glow sanctuary spell casting the "sanctuary" spell on another player. you'll hear the term "glow and go" which is to say, the mob is easy enough to tackle with a basic cleric and glowing tank.
HIT

HITROLL

statistics when you identify an object, you will be presented with HIT (short for hit points) and HITROLL (the capacity to hit a mob). this can be a little confusing at first. HIT is related to your total health while HITROLL your ability to hit a mob in melee combat.
lag delay between command and execution any delay between issuing a command and receiving feedback from the game. there are two types of lag: machine lag and netlag. netlag is extremely dangerous because while your network is trying to catch up to the server output, your character is probably dying, and you are unable to communicate to the server due to network bottlenecking.


machine lag is less dangerous because both input and output is metered across the server. machine lag can still cause untimely death, especially when using area spells like "earthquake" or "fireblast."

loot take items from a corpse the process of removing gold and items from a corpse. when you group with other players, remember to toggle off your "autoloot" feature as it's considered rude to loot a defeated mob without asking first.
mirrored bard spell a "mirrored" Bard is a Bard that has cast mirror upon themselves in order to move relatively unobstructed through an aggro! (aggressive) area. examples of areas that might see mirrored Bards are the Abyss and Drake Isle.
mob creature or monster npc - or non-player-character - a mob is short for "mobile" which described the fact that creatures could move about their assigned zones.
proc procedure proc is short for "procedure" and it refers to those special procedures that some mobs possess to pose a greater challenge to the player character. examples of special procs are
pointing mob disintegrate spell a pointing mob will specifically single out your tank for an additional melee attack. the spell is a disintegrate spell. for more information, see the mob defender procedures page: MOB DEFENDER PROCS.
pzaring mob healing mob "pzar" refers to the spell incantation broadcast to the room when a "heal" spell is cast. mobs that have the ATK_HEAL proc (procedure) will cast a "pzar maximus" spell to heal themselves. players refer to this class of "boss" mobs as "pzar'ing mobs." For more information about mob defender procs, see the page: MOB DEFENDER PROCS.
qheal quick heal qheal is short for "quick healing" and is a proc that some boss mobs possess. quick healing is different than pzaring, in that pzaring requires mob mana to cast whereas quick healing is simply a higher than normal hit point regeneration rate. For more information see the mob defender proc page: MOB DEFENDER PROCS.
spam broadcasting multiple messages blanketing input windows spamming is the sending of text data, whether via one of the communication channels (like gossip, yell, tell, say) or to the room you are in. spamming is inconsiderate to other players monitoring those channels, or those players occupying the room you are in. because JediMUD is a text-based game, the spam scrolls player's client windows, making it difficult to proceed with their tasks.
squad mage squad players have adopted a method to defeat boss mobs that do not reflect magic: the mage squad. A mage squad is comprised of a gating mage, which "walks" the gate, and a series of naked "wodding" mages, that is, mages that have practiced the Word of Death spell. By gating in this series of mages and unloading all mana via WOD at the mob, it is still considered a viable solo option to taking down big boss mobs.
step remove debuffs if a boss mob possesses the MOB_UNAFFECTS_SELF procedure, they will "step forward" and remove all negative affects (debuffs). examples of mobs that step are Jupiter, Toykenstein, and Count Cagliostro. For more information see the mob defender proc page: MOB DEFENDER PROCS.
tank position in group vulnerable to attack in a group, the tank is the player in a position that will absorb aggressive mob attack. a group leader can assign any player within the group (besides himself) to be the designated "tank." A tank is typically a player character with a larger amount of hit points and the good damage output per melee round. Tanks are routinely buffed and glowed while roaming dangerous areas.


also: "meatwal"

tater perjorative A tater is the unflattering label stuck on those demonstrating abundant ignorance and naivete in a vain attempt to appear expert.
tick one hour of game time a "tick" (from the sound a clock makes) is 75 seconds long in real life, and one hour of game time.
TN1

TNL

xp to next level using the %X tag in your prompt will provide you with the running amount of experience points necessary to reach your next player character level. it's important to know when you're about to level so you can prepare by switching into leveling gear.


this is usually referred to as "TNL" and appears alongside its cousin "TN1" (the amount of xp needed to get to sacrifice and therefore your next remort).

toss throw or body-slam mobs with the TOSS flag will attempt to throw the player character with which they are currently engaged in melee out of the room. If there is no exit (!exit) they will instead slam them into a wall. The tossed or body-slammed player character will be stunned and sitting. Ninja's can prevent toss / body-slam after they learn the skill defend bodyslam.
up

uptime

game operating time an "uptime" is defined as the continuous number of days, hours, minutes since the last system re-start.
wodding word of death a "wodding" mage is any level 29+ mage that has learned the Word of Death spell. WOD is one of the most powerful direct damage spells in the game, and a favorite of mage squads.
wimpy flees a player can set a hit point threshold below which they will flee from melee. some mobs have this proc as well, fleeing away from you as they reach and surpass their minimum hit point threshold. to combat a wimpy mob, use the mage "hold" spell.
xp experience xp is used interchangeably for experience