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Here is a list of MOB procedures that provide game challenges to your player characters. Mobs can possess a combination of these procs to comprise their "personality" or "artificial intelligence."


For a listing of mob DEFENDER procs, click here.


PROC BEHAVIOR EXAMPLES
ACT_SPEC        special routine to be called if exists  Fomorian, Skeletor
ACT_SENTINEL    this mobile not to be moved  Elite Guard
ACT_SCAVENGER    pick up stuff lying around, most valuable first Tiamat, Zareef
ACT_ISNPC        This bit is set for use with IS_NPC()
ACT_NICE_THIEF Set if a thief should NOT be attacked upon steal Ancient Fire Dragon
ACT_AGGRESSIVE Set if automatic attack on PC's Spinagon, Gothic Cavalry
ACT_STAY_ZONE    MOB must stay inside its own zone  Raggedy Dervish
ACT_WIMPY        MOB will flee, and AGG only the sleeping Message Bot
ACT_NOSUMMON    MOB cannot be summoned (obsolete) (No mob can be summoned)
ACT_MULTHIT0    Mult hit 00-1 01-2 10-3 11-4
ACT_MULTHIT1    (Reserved for future use)
ACT_MEMORY      MOB remembers previous attackers Large Fire Dragom, Marcus Nonhilor
ACT_CLONE       
ACT_NOSUGGEST    MOB cannot be suggested Glowing Mobs
ACT_NOPURGE MOB cannot be purged (obsolete) No mobs can be purged by <=30 lev
ACT_EXTRA MOB smacks (like Ranger extra hit) Aglandiir
ACT_USE_EQUIP    MOB can use PC equipment Pets
ACT_NOCHARM      MOB cannot be charmed Glowing Mobs
ACT_FIDO        MOB will eat corpses Alistra, Bulldog Ant
ACT_JANITOR      MOB will pick up all items from the ground at once Goblin, Green Elf
ACT_CITYGUARD    MOB will attack lowest alignment in melee Barred Owl, Einheriar
ACT_QUICK_HEAL  MOB regeneration rate higher Elite Storm Warrior
ACT_NOCALM      MOB will attack if calmed Bainte, Fury