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Anti-paladin in all his dark glory.

Why Anti-Paladins?

Because, let's face it, there are just too many knights in shining armor... way too many.  So, time to take off your silver helm, drop that silly golden shield and take a trip to the Darker Side.

Antipaladins get some very impressive skills, including Protection From Anarchy (prevents ENTROPY), and shield bash/charge, which, when combined with a wide range of damage/strength equipment, the buffs, inspire, rage, aid, and weapons knowledge, will make quick work of all but the most !phys of mobs.

Damage bonuses between Paladins and Anti-Paladins are negligible and you should be able to freely choose your ultimate alignment based on those zones where you love to churn xp.  The Antipaladin spell sets are slightly different and offer a nice alternative to your basic D&D Paladin goodness.  While most areas are evil-aligned, you should still find ample challenge in Cedar, Mahn-Tor, the Upper Galaxy, Ravenna, Rhyoden, Rome, Sieged Castle, Dragon City, and Drake Island.

Duo-Multi Farming Strategy

Most of this equipment is duo-multi farmable with a few exceptions.  Having a M30, B30, R30 and C30 for duo-multi gate-walk style farming is essential in the post-eq-group JediMUD world.

Here's a basic approach:

Your C30 / tank scout team locates the item/mob and the cleric recalls.  While your tank holds down the mob room, your M30 (or any gating mage) sets up a gate to the mob.  Walk out the tank and begin walking in the debuff squad:  B30 for slowx2 / hopelessness / rage, R30 for fumblex2, and then finish up with walking the cleric back and add M30 web and curse.  M30 rents and cleric summons the tank.  Cleric (aid, bless, stone, armor) and Bardic (inspire, blur) buffs will help the tank's chance vs. the more frightening bosses.

Blind the mob, glow and go.   

Basic right?



Anti-Paladin Mid-Level Gear

This list is constantly modified to reflect new items introduced into the game. 

This eq set offers a respectable 48 damage bonus with inspire/rage/aid.  You'll notice a variety of zones represented here, notably, Dragon City, Hell, Trials of Minos, Hellas, Pagoda, and Toyland items.  All equipment here is duo-runnable with a supporting set of buffing/debuffing characters.

This is an elevated equipment list and may require a significant amount of play time to attain.

<used as light>      a disgusting candle with a black flame (invisible)
<worn on finger>     a man's diamond ring (invisible) (glowing)
<worn on finger>     a man's diamond ring (invisible) (glowing)
<worn around neck>   a black ivory serpent necklace (invisible) (humming) (insured)
<worn around neck>   a black ivory serpent necklace (invisible) (humming) (insured)
<worn on body>       Armor of the Green Dragon (invisible) (glowing) (insured)
<worn on head>       an ebon helm adorned with the twisting horns of a demon (invisible) (humming)
<worn on face>       a Blackened Face Plate Crown (invisible) (insured)
<worn on legs>       Moorish bracers
<worn on feet>       glimmering black boots (invisible) (glowing) (humming)
<worn on hands>      swordsmen's gloves (invisible)
<worn on arms>       Bevgul (invisible)
<worn as shield>     an Antipaladin's Sapphire Encrusted Play-Dough Shield (invisible) (insured)
<worn about body>    a Broach of Supremacy (invisible) (humming) (insured)
<worn about waist>   a blackened cinch (invisible) (insured)
<worn around wrist>  a bracelet of human finger bones (invisible)
<worn around wrist>  a bracelet of human finger bones (invisible)
<wielded>            a sentient sword named "Iris Godbane" (invisible) (insured)
<held>               a Blood-Red Broadsword (invisible) (glowing)


Anti-Paladin Uber Gear

This list is constantly modified to reflect new items introduced into the game. 

This eq set offers a stunning 58 damage bonus with inspire/rage/aid.  You'll notice a variety of zones represented here, notably, Aralu, Dragon City, Hell, Trials of Minos, Hellas, Upper Cedar, Pagoda, Doom, and AFD items.  All equipment here is duo-runnable with a supporting set of buffing/debuffing characters.

This is a goals equipment list and may require a significant amount of play time to attain.

(used as light)      a gleaming golden standard (insured)
<worn on finger>     the Ring of Causes (invisible) (glowing) (insured)
<worn on finger>     the Ring of Causes (invisible) (glowing) (insured)
<worn around neck>   a huge tear shaped diamond on a white gold chain (invisible) (glowing)
<worn around neck>   a huge tear shaped diamond on a white gold chain (invisible) (glowing)
<worn on body>       a suit of spiked plate mail (insured)
<worn on head>       the Augustan Diadem (glowing) (insured)
<worn on face>       a Blackened Face Plate Crown (insured)
<worn on legs>       Green Dragonhide Leggings (humming) (insured)
<worn on feet>       a pair of gilded stilts (insured)
<worn on hands>      a pair of spiked, black-scaled gauntlets (humming) (insured)
<worn on arms>       glowing armbands of Kharsh (glowing) (humming) (insured)
<worn as shield>     an Antipaladin's Sapphire Encrusted Play-Dough Shield
<worn about body>    the Wings of a Demon Lord (glowing) (insured)
<worn about waist>   a blackened cinch (invisible)
<worn around wrist>  Glimmering Titanium Vambraces (glowing) (insured)
<worn around wrist>  a super tacticool molle strap bracelet (insured)
<wielded>            a jewelled skull spike (invisible) (glowing) (humming) (insured)
<held>               a Blood-Red Broadsword (glowing)


This next set offers a whopping 65 damage bonus with inspire/rage/aid. Several rare old items, quest items, re-named items and DOOM items round out this beast mode list. This snapshot was provided by Gorruk, who also wore a fashionable evening-wear ensemble and drank chocotinis with the crew after the shoot:

Jorruk is using:
<used as light>      an old platinum orb (insured)
<worn on finger>     the Ring of Causes (glowing) (insured)
<worn on finger>     the Ring of Causes (glowing) (insured)
<worn around neck>   the Gold Paragon of Alamists (humming) (insured)
<worn around neck>   the Gold Paragon of Alamists (humming) (insured)
<worn on body>       a suit of spiked plate mail (insured)
<worn on head>       Baron Samedi's top hat (insured)
<worn on face>       Mask of Illusion (glowing) (insured)
<worn on ears>       Imhotep's Regenerated Ear (insured)
<worn on legs>       Golden Plate Mail Leggings (insured)
<worn on feet>       Some shiny black boots (glowing) (insured)
<worn on hands>*      Spiked Battlerager Gauntlets (glowing) (insured)
<worn on arms>       glowing armbands of Kharsh (glowing) (humming) (insured)
<worn as shield>     an Antipaladin's Sapphire Encrusted Play-Dough Shield (insured)
<worn about body>    the Wings of a Demon Lord (glowing) (insured)
<worn about waist>   a wide belt made from shiny metallic plates (glowing) (humming) (insured)
<worn around wrist>  Glimmering Titanium Vambraces (glowing) (insured)
<worn around wrist>  Glimmering Titanium Vambraces (glowing) (insured)
<wielded>            a frozen, icy war-axe (glowing) (humming) (insured)
<held>               Sword of Damocles (glowing) (insured)

* renamed Gloves of the Titan