
Area Designer
- Anton (Aneyou)
Directions
- From Center of the Market square of New Thalos: 5s,d,8w,9n
Reset Time:
40 minutes, empty.
Story/History
- A beautiful mansion awaits your visit to traverse its wonderous halls and dine on the most delicious of foods. Many tales are told of long voyages by travelers wishing to see this amazing mansion, and oddly, not many tales have been told of the voyage back.
- You stand at the entrance to the Cedar Estate, within the beautiful golden gates. You look forward, still amazed at the beauty and size of the mansion. All around you, lush green grass grows, and beautiful horses run all along the estate playing and eating.
- Birds fly almost low enough to touch your head, and you are filled with a warmth that you cannot explain. This place seems so peaceful, so alive, and you see no reason to ever want to leave again. The beautiful white gravel path leads on to the north, and the exit from the estate is to the south.
Mobs of Note
- Armad the Butler (black key), ghost (aggro!), wraith (aggro!), Antoine the Master Chef, Alfonzo The Crazy Scientist (hand-written note), large slime monster (aggro!), blood hound (2xANNIH), Forever Lost (+2 int/+20 mana Ring of Insight), Don Vargano (+dam/+con Boots of Destruction, Tear Chain), Green Man (tosses, 3xANNIH) (+xp% diamond earring), Muscle Man (+dam belt), Angelina (Magician's Cloak +1int, 16mana about), Dana (potion), Arlecchino (slapstick)
- This area generously uses the spawn_on_death proc.
- Progressive Mobs:
- Flame tiger -> Oversized Rat -> Baby Dragon -> Red Man
- Pit Bull -> Pit Beast -> Chimera -> Balandrus (minotaur) -> Blue Man
General Zone Strategy
- Before you enter the mansion, pull the fang on the gargoyle statue in front of the mansion doors. "Pull fang" will drop a fang (key to the second floor). After you collect the fang, find the shed and "offer soul".
- Take Don Vargano's cane (key to the Mansion), and "shake hand." You'll be teleported to the Mansion entrance. With the cane in your inventory, unlock the doors and enter. If you forgot to pick up the cane, exit south and repeat the steps above.
- Tap mirror to get into the secret room behind the mirror and Alfonso the Mad Scientist. Alfonso drops a note that offers clues to the final, upper level of the mansion.
- After Alfonso, find Armad and the Maid and defeat them. Armad the Butler holds the black key to the basement. Find him in the southwest corner of the first floor of the mansion. Move north along the hallway and "pull latch" to access the hidden hallway behind the entry mirror and work your way clockwise through the halls to the basement stairs.
- The basement offers some additional straight up xp, slime monsters big and small, and some garden statuary that, while beefy, are doable with a healer/warrior combo. Beware! The slime monsters will eat corpses.
- The fang opens the trapdoor to the second floor, where you'll find the Blue, Green, Yellow and Red Men. The red, blue and yellow progressions are fairly straightforward melees. The Green Man (green earrings) tosses and entropies, is !strike and !magical damage. The Yellow Man loads key to third floor hallway and the Ancient Performers.
- Any of the Ancient Performers, Plautus, Sophocles, Aristophanes or Arlecchino can drop the emerald green key which unlocks the basement rooms to the Magician Angelina and her assistant, Dana. These mobs will step forward, which means, they cannot be debuffed.
- Angelina loads the huge key to upper Cedar, the fourth floor, above the playwrights loft. Beware! These are the toughest mobs in Cedar. Angelina will defend her key valiantly: she entropies and 4x ANNIH, so a bard debuff is helpful. Use a 25 INT Jedi or 25 CHA petting Bard for best results.
- East from the landing on the top floor, the old man spawns the huge muscular man on death. Huge can be fully debuffed. Forever Lost, south from the landing, steps (cannot be debuffed), reflects phys (smacks), and 4XANNIH thru glow, so prepare beforehand. Don Vargano steps and entropies.
- Some of the rooms inside the mansion are !gate. You can set a gate in the Midst of Some Hedges on the basement level to the far northeast. The locks are not pickable. You'll need to collect the keys.
Equipment:
ITEM |
TYPE |
MOB |
DISPLAY |
|---|---|---|---|
| suit, butler's | body | Armad the Butler | mL 15 !mctjs 9 ac 15 mov 10 hp |
| magician's cloak | about | Angelina | mL 16 ms! 1 ac 16 mana |
| tall white chef's hat | head | Antoine | mL 10 !ctwpan 2 ac 1 cha 10 mov |
| cleaning gloves, blue | hand | ghost of a maid | mL 10 !mcs 1 ac 1 str 10 mov |
| muscle belt | waist | Huge Man | mL 18 !mctansb 4 ac 1 dam -1 dex |
| ring of insight | ring | Forever Lost | mL 0 !rests 2 int 20 mana |
| green diamond earrings | ear | Green Man | mL 20 !mcnrb 2% experience |
| Axe, Roman Theatrical | weapon | Plautus | mL 0 !mc !g 7D3 14.0 avg 2 hit 2 dam |
| slapstick | hold | Arlecchino | mL 0 !rests 3 dam |
| tear-shaped diamond on a white-gold chain | neck | Don Vargano | mL 15 !mctwnrb 1 dam 5 hp |
| tear-shaped diamond on a red-gold chain | neck | Don Vargano | mL 15 !mctwnrb 1 dam 5 mana |
| magenta | potion | Dana | mL 0 !rests stone skin; magical vestment |
