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Revision as of 00:03, 17 January 2025 by Guts (talk | contribs) (1 revision imported)
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PUMMEL

Level:     J9, N9, P12, S12, W9          Cost:      None
Target:    one monster                   When:      non-combat or combat
Delay:     three combat rounds           Duration:  instantaneous

Effect:    Pummel provides additional damage (level*2) upon skill activation and has 
           a chance to stun the target on any round, causing double damage upon next
           melee hit. Pummel effectiveness is increased with exceptional STRENGTH.

           NINJAS have only a two-round delay when using this skill.  SOHEIS focused
           on the Dancing Monkey ability have a chance to double pummel damage.

Usage:  pummel <victim>

See also:  Bash, Pound, Kick