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KICK

Level:     A1, J1, N1, P1, R1, S1, W1    Cost:      none
Target:    one or monster                When:      non-combat
Delay:     three combat rounds           Duration:  n/a

Effect:    Kick provides additional damage (level*2) upon successful skill
           application.  Kick success is reduced as a target's armor class
           increases.

           NINJAS experience a two-round delay when using this skill.

           SOHEIS focused on the Spinning Bird ability have a chance to 
           increase their kick damage (between 25% and 100%).

Usage:  kick <victim>

See also:  Bash, Pound, Pummel