KICK
Level: A1, J1, N1, P1, R1, S1, W1 Cost: none
Target: one or monster When: non-combat
Delay: three combat rounds Duration: n/a
Effect: Kick provides additional damage (level*2) upon successful skill
application. Kick success is reduced as a target's armor class
increases.
NINJAS experience a two-round delay when using this skill.
SOHEIS focused on the Spinning Bird ability have a chance to
increase their kick damage (between 25% and 100%).
Usage: kick <victim>
See also: Bash, Pound, Pummel
