PUMMEL
Level: J9, N9, P12, S12, W9 Cost: None
Target: one monster When: non-combat or combat
Delay: three combat rounds Duration: instantaneous
Effect: Pummel provides additional damage (level*2) upon skill activation and has
a chance to stun the target on any round, causing double damage upon next
melee hit. Pummel effectiveness is increased with exceptional STRENGTH.
NINJAS have only a two-round delay when using this skill. SOHEIS focused
on the Dancing Monkey ability have a chance to double pummel damage.
Usage: pummel <victim>
See also: Bash, Pound, Kick