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Latest revision as of 21:13, 4 August 2024
NERVE SHOCK NERVESHOCK
Level: J25 Cost: none
Target: one monster When: non-combat
Delay: three combat rounds Duration: instantaneous
Effect: With a skillful blow to the neck a Jedi can stun a mob for three rounds.
This skill provides protection from mob DEFENDER procs in a manner identical
to the ranger or warrior skill, GRAPPLE. Because nerveshock causes
a three rounds target stun equal to the skill firing delay, no backup nerve
shocker is required.
Usage: nerveshock <victim>
See also: Kick, Pound, Pummel
