JediMud>Vincedq Adding categories |
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Latest revision as of 21:13, 4 August 2024
Here is a list of MOB procedures that provide game challenges to your player characters. Mobs can possess a combination of these procs to comprise their "personality" or "artificial intelligence."
For a listing of mob DEFENDER procs, click here.
| PROC | BEHAVIOR | EXAMPLES |
|---|---|---|
| ACT_SPEC | special routine to be called if exists | Fomorian, Skeletor |
| ACT_SENTINEL | this mobile not to be moved | Elite Guard |
| ACT_SCAVENGER | pick up stuff lying around, most valuable first | Tiamat, Zareef |
| ACT_ISNPC | This bit is set for use with IS_NPC() | |
| ACT_NICE_THIEF | Set if a thief should NOT be attacked upon steal | Ancient Fire Dragon |
| ACT_AGGRESSIVE | Set if automatic attack on PC's | Spinagon, Gothic Cavalry |
| ACT_STAY_ZONE | MOB must stay inside its own zone | Raggedy Dervish |
| ACT_WIMPY | MOB will flee, and AGG only the sleeping | Message Bot |
| ACT_NOSUMMON | MOB cannot be summoned (obsolete) | (No mob can be summoned) |
| ACT_MULTHIT0 | Mult hit 00-1 01-2 10-3 11-4 | |
| ACT_MULTHIT1 | (Reserved for future use) | |
| ACT_MEMORY | MOB remembers previous attackers | Large Fire Dragom, Marcus Nonhilor |
| ACT_CLONE | ||
| ACT_NOSUGGEST | MOB cannot be suggested | Glowing Mobs |
| ACT_NOPURGE | MOB cannot be purged (obsolete) | No mobs can be purged by <=30 lev |
| ACT_EXTRA | MOB smacks (like Ranger extra hit) | Aglandiir |
| ACT_USE_EQUIP | MOB can use PC equipment | Pets |
| ACT_NOCHARM | MOB cannot be charmed | Glowing Mobs |
| ACT_FIDO | MOB will eat corpses | Alistra, Bulldog Ant |
| ACT_JANITOR | MOB will pick up all items from the ground at once | Goblin, Green Elf |
| ACT_CITYGUARD | MOB will attack lowest alignment in melee | Barred Owl, Einheriar |
| ACT_QUICK_HEAL | MOB regeneration rate higher | Elite Storm Warrior |
| ACT_NOCALM | MOB will attack if calmed | Bainte, Fury |
