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Area Designer:

Aramina

Directions:

e2u (from Skara Docks)

Reset Timer:

20 minutes (occupied)

Story/History:

Along the docks of Skara Brae's waterfront is moored a ship that seems to come right out of the nightmares of children. It is a ghost sailing ship, shrouded in mist, with a crew of sailors held in eternal undeath by some horrid sorcery. Those few who have dared to board the ship bring back garbled reports of human-like creatures oozing slime and reeking of a horrible stench. Officials in Skara Brae are eager to learn more of this strange phenomenon, and adventurers willing to undertake such a mission would be rewarded...handsomely.

Mobs of Note:

captain - (do-maru, ornate katana), chef - (refracting cloak, kabuto), doctor - (shimmering sandals, coiled dragon ring), lieutenant - (slimey boots, naginata), officer - (slimey helmet, slimey sword, slimey breastplate), sailor - (slimey gloves, slimey pants, slimey sleeves), warlock - (kimono, ninja-to)

General Zone Strategies:

Get the treasure key from the captain. Unlock his ship's stores south of his cabin and be sure to junk the chest so that the treasure chest resets.

Wandering Ship sailors and executive officers are evil aggressive. They cannot see in the dark, so if you remove lights, you might be able to travel the ship's interior quarters unhindered (the decks are open, and therefore, are considered lit.)

Greza equipment can be enchanted.

Equipment:

The ornate katana (Captain), blocks his do-maru armor.

ITEM TYPE MOB LOAD % DISPLAY
naginata weapon lieutenant 25.0% mL 15 s! 2D8 9.0 avg 25 hp 8% hpR
ninja-to weapon warlock 25.0% mL 15 b! 2D8 9.0 avg 12 hp 8% hpR
katana, ornate weapon captain 25.0% mL 15 wrb! 2D8 9.0 avg 2 dam 8% hpR
sleeves, slimey arm sailor 9.0% mL 8 !m !n 11 ac -6 acM -3 ss best enchant
sword, slimey weapon officer

sailor

1.4% mL 8 !mc !n 2D7 8.0 avg 2 hit 2 dam
sleeves, slimey arm officer 30.0% mL 8 !m !n 11 ac -6 acM -3 ss best enchant
boots, slimey foot lieutenant

sailor

2.7% mL 8 !m !n 10 ac -6 acM -3 ss best enchant
breast plate, slimey body sailor 9.0% mL 8 !mr !n 24 ac -6 acM -3 ss ench!
breast plate, slimey body officer 30.0% mL 8 !mr !n 24 ac -6 acM -3 ss ench!
gloves, slimey hand sailor 30.0% mL 8 !n 11 ac -6 acM -3 ss best enchant
pants, slimey leg sailor

officer

30.0% mL 8 !m !n 18 ac -6 acM -3 ss best enchant
helmet, slimey head officer

sailor

9.0% mL 8 !m !n 16 ac -6 acM -3 ss best enchant
cloak, refracting about chef 6.3% mL 15 trb! 7 ac 2 dex 8% hpR
coiled dragon ring ring doctor 6.3% mL 15 !mcwpans 3 ac 1 wis 4% hpR
do-maru armor body captain 6.3% mL 0 pjsr! 27 ac 2 str 8% mnR
kabuto head chef 25.0% mL 15 abr! 14 ac 2 con 8% mnR
royal blue and gold kimono body warlock 6.3% mL 15 !ctwpanj 30 ac 2 int 8% mnR
safe container on ground mL 0 !rests
shimmering sandals foot doctor 25.0% mL 15 !mtwpanjs 4 ac 2 wis 8% mnR


Maps:

Hand-drawn map of the Wandering Ship by Dank in late 1993. The Greza Map is most likely Dank's first JediMUD map, as he chose Skara Brae as his hometown, and then wandered into Greza shortly thereafter.