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River Island of Minos

(Redirected from Trials of Minos)

Area Designer:

Mahatma of HexOnyx
Tam of JediMUD (Sea of Dreams extension and original zone mob revisions)

Directions:

Entrance (Mid Templte) 4s 12w 2s w s w s 2w s w s 4w 2s 3e 2w s 2w 2n w 2s


Reset Timer:

45 minutes (occupied)


Story/History:

West of Midgaard and through the forests of Haon-Dor near the shores of the great ocean lies the River Island of Minos. A land of the dead, it is a mystical place, full of many unexplained occurrences. Whispered rumors speak of a strange, animal-like king ruling the land, and also of a mystical sea, into which many have disappeared...and none return. Beware!
Tam's extension to this area, the Sea of Dreams, is covered on a separate wiki page. Find information pertinent to the original Trials of Minos here.

Mobs of Note:

General Woundwort - (troll gauntlets), Hanz - (heavy spear, flail), King Minos - (dark minotaur shield, platinum ring), swordsman - (speckled potion)

General Zone Strategies:

Beware the DT on the way to the Trials.  The run down the Dark River is 25w and the DT is 26w.  
The final trial, the battle with Minos, takes place in an !exit room. Set a gate 1n from his throne room. Defeat him and get his golden key, unlocking a treasure room containing a pile of gold coins and if you're lucky, a crash only platinum ring.
The zone resets quickly, and will reset occupied, so beware!


Equipment:

ITEM TYPE MOB LOAD % DISPLAY
dark minotaur shield shield King Minos 10.0% mL 20 !mctpnsb e! 12 ac 1 dam 5% hpR
flail weapon Franz 50.0% mL 0 !mtn 3D4 7.5 avg 2 dam
gauntlets, troll hand General Woundwort 20.0% mL 5 !mtpnb !g 5 ac 3 str -15% hpR
ring, platinum ring Minos 20.0% mL 0 !rests 2 con 5 hp crash!
spear, heavy weapon Hanz 50.0% mL 0 !mct 1D7 4.0 avg 1 dam
speckled potion General Woundwort

swordsman

20.0% mL 0 !rests mirror, harm
trident weapon merman mL 0 !mct 2D4 5.0 avg
Boots of Waterwalking boots

boat

on ground, n of entrance 20.0% mL 0 !rb -10 mov crash! invis


Maps: