STRENGTH SPELL
Level: J21, M6, R24, S13 Cost: 30 mana
Target: one monster or player When: non-combat
Delay: one combat round Duration: 12 to 60 hours (mage)
12 to 30 hours (non-mage)
Effect: The strength spell increases the target's strength attribute.
Casters equal to or below level 18 will add +1 STR to the target's base
STR attribute. If the caster is above level 18, the effect will be a +2 STR increase.
If the target has reached 18, +20% STR ADD will be applied instead of +2 STR.
(Casters below level 18 will only increase the target by +1 STR or +10% STR ADD.)
Damage Bonus: For damage bonuses associated with increased STRENGTH, click here.
Duration Bonus: Magic users provide double the duration of a non-magic user spell caster.
Exceeding 18/100: Remort targets that are wearing 18/100 gear, will get a +1 STR increase up
to their remort STR max. You cannot exceed 18/100 with STR spell magic: you
must first have either 18/100 nat or use +STR eq to reach 18/100.
Usage: cast 'strength' <target>
For example:
Level 30 Mage casts a STRENGTH spell on a 5 remort Warrior with 19/100 STR.
The Warrior will now have 20/100 STR.
Level 30 Mage casts a STRENGTH spell on a 0 remort Warrior with a 17 STR.
The Warrior will now have a 18/10 STR.
See also: Magical Vestment