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STRENGTH SPELL

Level:     J21, M6, R24, S13             Cost:      30 mana
Target:    one monster or player         When:      non-combat
Delay:     one combat round              Duration:  12 to 60 hours (mage)  
                                                    12 to 30 hours (non-mage)
Effect:    The strength spell increases the target's strength attribute.
Casters equal to or below level 18 will add +1 STR to the target's base 
STR attribute.  If the caster is above level 18, the effect will be a +2 STR increase.
If the target has reached 18, +20% STR ADD will be applied instead of +2 STR. 
(Casters below level 18 will only increase the target by +1 STR or +10% STR ADD.)

Damage Bonus:  For damage bonuses associated with increased STRENGTH, click here.

Duration Bonus:  Magic users provide double the duration of a non-magic user spell caster.

Exceeding 18/100:  Remort targets that are wearing 18/100 gear, will get a +1 STR increase up 
to their remort STR max.  You cannot exceed 18/100 with STR spell magic:  you
must first have either 18/100 nat or use +STR eq to reach 18/100.

Usage:  cast 'strength' <target>

For example: 

Level 30 Mage casts a STRENGTH spell on a 5 remort Warrior with 19/100 STR.
The Warrior will now have 20/100 STR.

Level 30 Mage casts a STRENGTH spell on a 0 remort Warrior with a 17 STR.
The Warrior will now have a 18/10 STR.

See also:  Magical Vestment