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SHIELDCHARGE

Level: A22                   Cost: 20mv
Target: one monster          When: combat
Delay: 2 rounds              Duration: n/a

Effect: The shield charge is a more advanced version of the shield bash, where
the anti-paladin hurls himself bodily at his opponent, shield first. This
skill not only causes damage to the target creature, but forces them to
the ground.

Shieldbash damage factors still apply:  The damage caused is dependent on both the
stats and the restrictions on the shield. For an antipaladin, the best shield
to use would be +damage, antipaladin only, evil only shield.  Keep in mind that
evil only is different than simply cursing a shield.

Much of the awesome power of shieldcharge is derived from the rendering of a
target to the stunned position and subsequence melee damage multiplier.

Usage: shieldcharge <target>

See also: shieldbash, bash 



Shieldcharge Damage Table

Here's a handy damage guide per shield type:

Shield Rests Align Dam

Bonus

Comments
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