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What is MAG_BONUS?

The MAG_BONUS spell routine compares a randomized number 0-100 against any character's prime statistic, normalized to a range of 0 - 100, and returns a true or false. This value is used for calculating mob saving throws, offensive spell bonuses and other awesomeness in the MAGIC.C suite of combat tools.

From UTILS.H

#define MAG_BONUS(ch) ( number(0,101)<int_app[GET_INT((ch))].pbonus?1:0 )


From STRUCTS.H

struct int_app_type
{
  byte learn;        /* what % a player learns per practice */
  byte beguilement;  /* p resist various spells.  50% at 18 */
  byte pbonus;       /* prob bonus for various spells 82% at 18 */
};


From CONSTANTS.C

/* [int] apply (all) */

struct int_app_type int_app[26] = {
 {3,  0, 0},
 {5,  5, 5},  /* 1 */
 {7, 10,10},
 {8, 12,15},
 {9, 15,20},
 {10,17,25},  /* 5 */
 {11,20,30},
 {12,22,35},
 {13,25,40},
 {15,27,45},
 {17,30,50}, /* 10 */
 {19,32,55},
 {22,35,60},
 {25,37,65},
 {30,40,70},
 {35,42,75}, /* 15 */
 {40,45,77},
 {45,47,80},
 {50,50,82}, /* 18 */
 {53,52,95},
 {55,55,95}, /* 20 */
 {56,57,95},
 {60,60,95},
 {70,62,95},
 {80,65,95},
 {99,99,99} /* 25  prob % learning a spell, resistance, casting*/
};