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INTENSE

INTENSITY is a new MOB/ OBJECT affect that will increase total damage output by 5% of the INTENSE value.

Here is the code snippet:

 // Add Character's intensity
  if (ch->real_abils.intensity >= 1) {
    add_dam = ch->real_abils.intensity * .05;
    dam += add_dam;

Example:

For example, the INTENSE value for a mob is 100. Therefore, the mob's total damage output will be increased by 5% of 100, or +5 dam per round of melee.

The opposite of INTENSITY is SERENITY.