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INSPIRE

Level:     B4                            Cost:      20 mana
Target:    one player or monster         When:      non-combat
Delay:     one combat round              Duration:  9 to 43 hours

Effect:    Inspire temporarily improves the hit roll and damage roll
of the target.  The increase is based on the level and
charisma of the singer.
For example, a 25 CHA INSPIRE provides +6 DAM / +6 HITROLL to the target.

Usage:  sing 'inspire' <target>

"Hope is the power of being cheerful in circumstances which we know to
be desperate." - G.K. Chesterton

See also:  Aid, Bless, Group Inspire