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In order to achieve maximum HITPOINTS, MANA and MOVE values for your beloved characters, you'll need to pay special attention to statistic maxing bonuses while leveling. Maximum HP increase requires highest +CON bonuses (max 25), while maximum MANA is driven by +WIS (max 25) and moves (for those characters that get movement bonus at leveling) require +DEX (max 25).

The old calculation system used this formula for centuries:

CLASS BASE + RANDOM(CLASS RANDOM) + BONUS = LEVEL GAIN


After the latest TBAMUD release, the calculation is this:

RANDOM(CLASS BASE + CLASS RANDOM + BONUS) = LEVEL GAIN


This new formula is yielding some surprisingly low results for 7+ remort characters across all classes, creating a sad, whining sound heard permeating the fabric of the realm for almost a year now.

Base Class Starting HP/ MANA/ MOV:

These are the base starting stats for each class when you either create a new character or remort an existing one.

CLASS LEV 1

HP

LEV 1

MANA

LEV 1

MOV

Antipaladin 15-26 102-115 102-120
Bard 13-17 105-113 110
Cleric 11-15 108-116 110
Jedi 13-17 104-112 110
Mage 11-15 108-116 110
Ninja 18-22 101 110
Paladin 13-17 103-111 102-110
Ranger 18-22 103-111 103-111
Sohei 15-26 111-119 110
Thief 13-17 101 110
Warrior 19-23 101 110


Base Class Level Min-Max Gains:

These are the base level gain ranges, prior to the application of prime statistic bonus.

Class HP Base Mana Base Move Base
Antipaladin 4-9 2-7 1-3
Bard 3-7 3-9 1
Cleric 2-4 6-12 1
Jedi 4-8 3-7 1
Magic User 1-3 5-10 1
Ninja 4-9 1 1-3
Paladin 4-9 2-7 1
Ranger 6-8 2-4 1-3
Sohei 3-8 3-8 1
Thief 3-9 1 1
Warrior 7-13 1 1


Prime Attribute Bonus/Penalty:

Players can achieve increased level gain maximums by wearing +CON, +WIS, +INT, and +DEX items at level time. Very low values in prime statistics can reduce level gain minimums.

CON HP

Bonus

INT + WIS Mana

Bonus

DEX Mov

Bonus

1 -3 1 -2 0 -7
5 -1 5 -1 5 -1
10 0 10 1 10 0
15 1 15 2 15 1
20 4 20 4 20 2
25 6 25 6 25 3


Min-Max Level Gains (with 25 WIS/CON/DEX):


With prime stats (INT/WIS/CON/DEX) at 25 you should realize random level gains between the minimum and maximum values listed below.

Class HP Mana Move
Antipaladin 4-16 2-12 1-6
Bard 3-14 3-14 1
Cleric 2-11 6-17 1
Jedi 4-15 3-13 1
Magic User 1-9 5-17 1
Ninja 4-16 0 1-10
Paladin 4-16 2-12 1
Ranger 6-15 2-9 1-13
Sohei 4-14 3-13 1
Thief 3-15 0 1
Warrior 7-19 0 1