VERSION
Current version of Jedimud is 5.8.7-2 Beta version of JediMUD is 5.9.0-0 Current Base game is TBAMUD 3.66
Changes now in play:
* New base code - based on tbamud 3.66 1) new game main routine 2) new magic routine 3) all commands updated to tbamud base 4) 128 bit object/mobile/room/shop code 5) ASCII object and player files 6) New zone format - Zone flags added 6) OLC - Online Game building 7) DG triggers 8) Cedit - In game config editor 9) Hedit - in game help file editor 10) Aedit - in game social file editor 11) Medit - Mobile file editor 12) Zedit - Zone file editor 13) Oedit - object file editor 14) Redit - Room file editor 15) MsgEditor - In game fight message editor 16) Prefedit - Character preference editor 17) Qedit - quest edit 18) Autoquest - allows for in game auto quests. 19) happy hour code - takes jedi happyhour code and enhances it. Please see "help happyhour" 20) Gemote - Now you can gemote <action>. This will let all players talk as if it were gossip using socials. 21) New help system to use hedit. 22) new wizhelp which uses the admin flags together with Immortal level. 23) New Magic core based on TBAMUD 24) New Bug logging introduced. Please see "bug" or bug list 25) History command, allows you to view back communication channels.
- Removed from code
1) old binary rent and player files. 2) object version code 3) spec procs - ADL files. 4) Transporter code - replaced by triggers 5) speech code removal - in progress - Now based on triggers
* Ruby slippers now have to be worn to be used. * Read mail has been replaced by "look at mail" * New prompt system - please see "help prompt" * DT code - Please see "help DT", "Help insurance" * New assemblies code w/ OLC additive "assedit" - short for assemblies edit. * Spec-proc code. New stream line code that allows for medit to add procs at will during the game. * EQSWAP - Please see "help eqswap" * spec-proc exchange - Bankers can now exchange quest tokens - subject to weight allowances. * Admin flags - Allows the admin to add commands that save out and give lower immortals commands for various funtionality. * mud mail of objects - subject to rules - Please see "help mudmail" * Rent now is truly free and can be toggled on and off. * Rent saves object out as unique object based on VNUM and a Version. If a new version is introduced the game automatically updates to the database version and saves out. Much more efficient than older Jedi Way. * All spec proc code was updated to reference the new loader and OLC. * ASCII map via automap - Immortals only * Autoloot, autosplit, autosac, autogold, autoassist, autodoor, and autokey toggles have been added. Please see help files for details on each. * New board system, which also puts the full date in. * Buildwalk - Allows BUILDERS and above to build out a zone by walking. * MSDP client negotiation - for those who use it with the mud client. * New auto exits, which now identify doors. * New door types Hidden, and destroyed - will be fully implemented in next version. * New spec proc (special_block_<dir>) to block mortals but not block mobiles. Planned for DOOM. * Object generation - Time stamp on all objects per creation time/date. * Object unique ID - All objects now have their own unique ID, to prevent duplication of objects. No two objects will have the same ID. * Email - All players will now enter email address. This is for password recall and/or password resets. * PIN codes - Allows players and/or admin reset password of players. The game emails your code based on your email address registered. * Races - Added for future code enhancement. * OLC menu options for player creation. * Corpses are now tagged with Player ID instead of -99. * Rent is now logged * DT deaths are now logged * Tank's are now identified in "group output". * New character warning log system. If a character is warned for breaking the rules, all admin can see the warning. It is based off of the new "bug command". * COPYOVER - allows for in-game reboots without necessitating player LOGOFF. * STRIKE has been capped at 1000 damage. As a bonus for remorting, 25 x (# of remorts) is added to the cap. * We have added new damage messages to the fight strings.
Please see help files for specific help topics.
