CHASE
Level: R18 Cost: none
Target: automatic When: combat only
Delay: none Duration: instantaneous
Effect: When a monster flees combat, rangers with the chase skill will
follow instantly into the next room and continue fighting. Of
course, this may take the ranger in question into a rather...
dangerous situation.
Clients: If you are using a client, like Zmud or Tintin++, you can set up
a series of simple triggers to accomplish the same result, without movement
loss.
Example:
Trigger string: ^(%*) leaves (%w).
Trigger action:
#IF (@pursuing) {%2}
#VAR mob %word( {%1}, %numwords( {%1}))
#IF (@pursuing & @fighting) {@auto_skill @mob}
Usage: This skill works on a toggle. To change your preference for
whether or not to chase, use the 'nochase' command.
See also: Anticipate, Nochase