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CHASE

Level:     R18                           Cost:      none
Target:    automatic                     When:      combat only
Delay:     none                          Duration:  instantaneous

Effect:    When a monster flees combat, rangers with the chase skill will
follow instantly into the next room and continue fighting.  Of
course, this may take the ranger in question into a rather...
dangerous situation.

Clients: If you are using a client, like Zmud or Tintin++, you can set up
a series of simple triggers to accomplish the same result, without movement
loss.

Example:

Trigger string: ^(%*) leaves (%w).

Trigger action:

#IF (@pursuing) {%2}
#VAR mob %word( {%1}, %numwords( {%1}))
#IF (@pursuing & @fighting) {@auto_skill @mob}  

Usage:     This skill works on a toggle.  To change your preference for
whether or not to chase, use the 'nochase' command.

See also:  Anticipate, Nochase