Last Chance (Wizard): n*d*2n*2e*n*2e*4n (from Ice Door)
Remorahz: d*3n*2e*n*2e*4n (from Ice Door)
Description:
Northwest of the great city Skara Brae and into the mountains, one comes upon the frozen tundra known simply as the Arctic Empire. In the taiga lands before the full tundra plain, a group of Eskimos have established a tenuous lifestyle. Surviving by trapping and hunting, they trade their goods with the inhabitants of Skara Brae and defend themselves from the giants and barbarian raiders that wander the trackless wastes. Legends tell of a mighty giant king deep in a cave, and a powerful mage in a mountain fortress...
Reset Time:
40 minutes (occupied)
Story/History:
The Eskimo Village in JediMUD.This area is accessible via paths northwest of Skara Brae. A low-mid level maze zone with a fair number of rooms, low-level aggro wandering mobs and a smattering of low-mid level equipment.
You may want to bring a tracker as the Arctic Wastes are a maze of frozen dead ends.
The Wizard at the northernmost edge of the zone is in an !magic room. Beware his pet, the Remorahz!
There is a DT in this zone (Bouncing in the Air) up from the Trampoline.
Mobs of Note:
Eskimo Champion, Giant King (blue plate), Remorahz, Wizard (small ring)
Equipment:
ITEM
TYPE
MOB
LOAD %
DISPLAY
mage bracers
arm
Wizard
50.0%
mL 10 !ctwpanj 5 ac 15 mana
small ring
ring
Wizard
25.0%
mL 0 !e 1 int 1 wis
plate, blue
body
Giant King
mL 12 !mtnrb 18 ac 1 dam -1 con
harpoon, large
weapon
frost giant
mL 8 !mctwpansrb 3D6 10.5 avg 2 hit 2 dam
Sword, Defender
weapon
Eskimo King
mL 5 !mct !e 3D6 10.5 avg 2 hit 2 dam
brand, frost
weapon
Wizard
mL 5 !mct g! 2D6 7.0 avg 1 hit 1 dam
crown, large power
head
Eskimo King
mL 0 !cwpanj 1 hit 10 mana
blade, red
weapon
Eskimo Champion
mL 0 !mctn !g 2D6 7.0 avg 1 hit
sword, champion red blade
weapon
Barbarian Champion
mL 0 !mctn !g 2D6 7.0 avg 1 hit
helmet, wolf
head
Barbarian Leader
mL 0 !m !g 6 ac 1 str
sword, large
weapon
Frost Giant King
mL 0 !mtcn 3D4 7.5 avg -1 hit
sword, short
weapon
Winter Thief
mL 0 !mc 2D4 5.0 avg 1 hit 1 dam
club, large
weapon
Giant
mL 0 !m 2D5 6.0 avg
spear, ice
weapon
ice demon
mL 0 !mctn 2D4 5.0 avg
boots, leather
foot
ice penguin
mL 0 !rests 3 ac
warhammer
weapon
Eskimo
mL 0 !m 1D5 3.0 avg
bottle
canteen
Winter Thief
mL 0 !rests
combat
scroll
Ice Elemental
mL 0 !rests 1 x aid 1 x strength
curing
scroll
Ice Elemental
mL 0 !rests 1 x cure serious 1 x restore
detection
potion
ice elemental
mL 0 !rests 1 x sense life
detection
scroll
polar bear
mL 0 !rests 1 x detect invisibility
fireball
scroll
Ice Elemental
mL 0 !rests 1 x fireball
fun
scroll
polar bear
mL 0 !rests 1 x invisible 1 x teleport
heart, glowing
light
Remorahz
mL 0 !rests
power
potion
ice devel
mL 0 !rests 1 x strength
red
potion
frost giant
mL 0 !rests 1 x armor
resting
potion
slave
mL 0 !rests 1 x sleep 1 x cure serious 1 x cure light
snowball
wand
snowshoe rabbit
mL 0 !rests 1 x chill touch
tooth, warm
key
Remorahz
mL 0 !rests
white
potion
Winter Thief
mL 0 !rests 1 x sense life
fiery log
light
Eskimo
mL 0 !rests -5 hp
Maps:
Dank's hand-drawn "Artic" Empire map from the early 90s. For a decade, the Arctic Empire was misspelled 'Artic Empire.' Note the scribbles from his daughter, Sophia.