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Revision as of 23:32, 19 January 2025 by Guts (talk | contribs) (Maps:)
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Area Designer:

Chris Boggs (Skurge for ApocalypseMUD)


Directions:

6s*2e*9s*3w*4s*2d (Midgaard Temple)

You may also enter the Abyss via the Pentragram Chamber Portal in the Lich's Tower.

6s*2e*2s*10e*4s*5w*4n*2w*3n*e*n*2w*u*2s*open door e*2e*n*open door w*4w*s*w (Midgaard Temple)


Reset Time:

48 minutes (occupied)

Story/History:

South of Midgaard and beyond the great river, hidden deep in a cave, lies entrance to the dread realm of the Abyss. The entrance itself is ruled over by the Balor, a fell demon. But beyond the gates lies the never-ending Abyss, a many-leveled place of demons and dark creatures. The lord of this dark realm is a hideous demon of supreme power, who waits until the end of time for his release from his prison. Even the bravest denizens of the land fear to tread the lower levels of this place...


Mobs of Note:

Argynos - (fire opal gauntlets, jade encrusted shield), Balor - (Balor's talisman, flaming whip), Demon Statue - (blood-red broadsword ), Dracolich - (diamond armor ), Erinyes - (flaming white onyx staff ), Black Abishai - (black amulet), Green Abishai - (green amulet), Lich - (disgusting candle black flame, staff of power), Pit Fiend - (fiend's hide, fiend's talon, demon heart, Mask of Hopelessness, golden key), small bright star, Red Abishai - (red amulet), Vampire - (cowl, ebon rose, flaming staff), Water Demon - (sapphire shield )

General Zone Strategy:

Watch the DTs in the Abyss. Never go down in a room entitled "The Abyss."
To avoid the evil aggressive mobs in the Abyss, remove lights. It's weird that cave dwellers can't see in the dark, but take advantage of it!
The drow maidens at the northwest door to the Abyss reflect magic, earth and physical attacks. Plan accordingly if you feel the need to engage them. You can walk past them.
Hidden spinagons provide great experience. The Lich will reflect physical attacks and reflects psionic attacks so beware when striking or brain imploding as you will be reduced to 1 HP. Any random evil aggros in the room will kill your Sohei or Jedi.
The Pit Fiend is aggro, but can be calmed.  Do it before melee, as the Fiend has memory.  Once calmed, fully debuff him for maximum Pit Fiend enjoyment. The Fiend will prevent flee, tosses, Pzars!, and entropy, go prepare accordingly. The Pit Fiend can be blown up with a striking sohei.
Find the Small White Star in the Center of the Universe through the portal behind the Pit Fiend's golden door (golden key).
Argynos can be duoed after a full ranger debuff (fumble), bard debuff (slow, hopeless, rage), mage debuff (web, curse) and cleric debuff (blind, poison).
If you're after the ebon rose component for the Blindsight, be sure to junk the coffin container at the Vampire room after checking. The coffin will block the ebon rose load.

Equipment:

ITEM TYPE MOB LOAD % DISPLAY
cowl about vampire mL 0 !g -3 ss
fiend hide, shirt body Erinyes mL 0 !m !g 21 ac -6 acM -3 ss ench!
flaming staff made of white onyx weapon Erinyes 20.0% mL 10 cmsa! !g 2D6 7.0 avg 1 hit 25 mana dependent on fiend hide shirt load

dependent on fiend hide skirt load

fiend hide skirt leg Erinyes mL 0 !m !g 6 ac 1 str
the fiend's talon weapon pit fiend 35.0% mL 15 !mctpnjsrb !g 4D7 16.0 avg 2 hit 2 dam
heart of a great demon hold pit fiend <1% mL 15 10% hpR -10 hp
mask of hopelessness face pit fiend <1% mL 0 a! e -2 align
trident, black weapon spinagon 16.0% mL 0 !mctn !g 3D4 7.5 avg -2 str 2 dex
broadsword, blood-red* weapon demon statue 17.0% mL 0 !mc e! 2D5 6.0 avg
black scroll gargoyle mL 0 !twn 1 x harm
disgusting candle with a black flame light Lich mL 12 !mcp e 2 hit 1 dam
fire opal gauntlets hand Argynos mL 10 !mctasrb 6 ac 12 hp perma bless
blood-red broadsword weapon demon statue mL 0 !mc e! 3D5 9.0 avg 3 dam 2 str
golden key key pit fiend 17.0% mL 0 !rests golden door
jade encrusted gold shield shield Argynos mL 0 !mc 4 ac -2 hit 15 hp
key, coffin key vampire mL 0 !rests
axe, huge battle weapon gargoyle mL 0 !mtcn 2D10 11.0 avg -2 hit 2 dam
large coffin container Vampire mL 0 !rests
amulet, red neck red abishai 35.0% mL 0 !rests 2 hit
the green amulet neck green abishai 25.0% mL 0 !rests 2 ac 5% hpR
black amulet neck black abishai 50.0% mL 0 !rests 2 ac -1 dex 15 hp
ring, crystal ring gargoyle mL 0 !rests 2 con
rose, ebon component vampire coffin 10.0% mL 0 !rests !rent
sphere of invulnerability hold vampire 17.0% mL 10 m! 10 ac -10 ss save breath
staff of power owand Lich 17.0% mL 13 !twn 3 x earthquake
staff, flaming wand vampire coffin 100.0% mL 0 !twn 5 x control weather
suit of diamond armor body Dracolich (Golden Dragon) 25.0% mL 15 !mtj 33 ac 2 str 5% hpR
the sapphire shield shield water demon 25.0% mL 15 !msb 12 ac 1 dam -1 dex
scimitar, rusted weapon skeleton mL 0 !cm 1D5 3.0 avg
vial, pitch black potion gargoyle mL 0 !rests 1 x cure serious

1 x cure blind

Room List:

For a complete listing of the rooms in the Abyss, click here.

Maps:

index.php?title=Category:Zones index.php?title=Category:Skurge index.php?title=Category:High-Level Zones index.php?title=Category:Quests index.php?title=Category:Assembly index.php?title=Category:Boggs