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Revision as of 12:05, 10 May 2024 by JediMud>Vincedq
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The Doctor's Tardis.

As a relatively small (75 room) multi-part zone with a snarky twist, there are some low-lev stat gear pieces here, a few useful potions and wands.

Designer

Gonfalon

​​​​​

Directions

To Elevator (Skara Docks) 4s*7w*s*sw*s*sw*s (> use elevator)

To Asylum (Elevator) n*nw*e*s*sw*s

Reset Time

40 minutes (empty)


Story/History

There is a place on the cliffs overlooking the Dragon Sea where no one is ever turned away.
The sick, the dying, and the horribly cursed, all congregate in the Refuge, a hardscrabble colony of cliff dwellings chiseled into the living stone.  The Refuge owes its existence to the reputed therapeutic properties of the salty sea air, and its continued survival to the charity of a few wealthy members of the urban elite.  Recently another facility has joined the Refuge on its seaside perch. The Asylum has few tenants, but the wealthy want the insane cluttering their streets just about as much as they want the occasional leper.

Mobs of Note

Captive

The captive, a younger brother of the Rankan Prince, Kadakithis, awaits his fate in a secret room located in the Asylum attic.

Doctor Who

The Doctor let's you know that what you are currently experiencing is a product of your your own imagination! You simply have to "embrace reality" to return to the Asylum Office.

Judoon

A rhino-like creature from the Doctor Who Universe, the Judoon are not aggressive and you cannot harm them as they occupy an !violence room.

King Zymosis

Zymosis plots with the doctors in the Asylum to keep the younger sibling of Prince Kadathikis away from Sanctuary until after the coronation. (bejeweled dagger)

Nuns

The nuns have taken to providing for the sick and afflicted along the cliffs of the Refuge.

Ood

A tentacle-faced creature from the Doctor Who Universe, the Ood are not aggressive and you cannot harm them as they occupy an !violence room.

General Zone Strategy

This area was originally designed for PCs level 19 and below, so the mobs are less challenging to higher level groups.

REFUGE

The cliffside refuge can be accessed via elevator using the following command:

> use elevator

Watch for the cliffside DT off a ledge to the southeast of the Refuge map. Navigate the various levels of the Refuge to eventually confront and defeat King Zymosis and his court.

ASYLUM

Enter the Asylum to wander its haunting corridors and climb its crumbling stairways.

Pick the office door on the first level a few rooms down the entry hallway. The doctor is holding a key to the medicine cabinet. There are also keys to the cabinet in the desk.

In the locked cabinet in the office, find a vial of anti-psychotic medication. "take medication" to get to the surreal hallway that contains the Judoon, Ood, Dr. Who and his Tardis. This hallway is !magic and !vio. To return to the office, "embrace reality." The vial (a device) is a neat way to extricate yourself from !magic rooms around the mud.

I still haven't figured out how to use the Tardis.  Currently, I've only discovered 70 of the 75 total rooms.

There might be a connection to another of Protoclown's area, the Midgaard Sewers. I haven't pursued this line of exploration, but there are clues in the Sewers that point to a creation of a gate. Could the Midgaard Sewer gate connect here?

Equipment: 

ITEM TYPE MOB DISPLAY
leather jerkin, blue body King Zymosis mL 6 !rests 12 ac 1 dex 1 cha
asylum key key doctor mL 0 !rests
holocaust cloak body unusual messenger mL 5 !rests 2 con -2 cha
Bracers of Sanity wrist nun mL 5 !rests 2 ac 1 int -1 con
leather jerkin, battered body leper guard mL 3 !rests 9 ac
dagger, bejeweled weapon King Zymosis mL 9 !rests 6D3 12.0 avg 3 hit 1 dex
gloves, shocking therapy owand doctor mL 5 !rests 2 x lightning bolt
hat, tiny conical head garden gnome mL 5 !rests 1 int -1 cha
note note doctor mL 0 !rests
pipe, tiny clay treasure garden gnome mL 5 !rests
plain gold ring ring captive mL 0 !rests 1 int -1 con
straightjacket body inmate mL 0 !rests 24 ac -15 acM -3 dex
potion potion medicine cabinet mL 0 !rests asylum key
potion, effervescent potion medicine cabinet mL 0 !rests sense life
potion, halcyon potion medicine cabinet mL 0 !rests blindness
potion, icy potion medicine cabinet mL 0 !rests cure light
potion, minty potion medicine cabinet mL 0 !rests harm
potion, questionable potion medicine cabinet mL 0 !rests sleep
potion, smoky potion medicine cabinet mL 0 !rests blindness sanctuary
potion, vibrant black potion medicine cabinet mL 0 !rests cause light
robe, dove gray body doctor mL 0 !rests
simple amulet of the faith neck nun mL 5 !rests 1 ac 3 acM
jacket, loose fitting body traveller mL 0 !mctsb 30 ac 5 hp 5% hpR
therapeutic wand doctor mL 5 !rests 2 x aid
vial of anti-psychotic medication device medicine cabinet mL 0 !rests command: "take vial"
wheelbarrow, tiny weapon garden gnome mL 5 !m 3D2 4.5 avg
wheelchair leg on ground mL 0 !rests
wheelchair other on ground mL 0 !rests


Maps:


The Asylum of Refuge and Asylum. Google drawing by Dank, 06/2020
The Cliffside Refuge portion of Refuge and Asylum. Google Drawing by Dank 6/2020