EAGLE CLAW EAGLECLAW Level: N24 Cost: none Target: any one mob When: combat or non-combat Delay: three combat rounds Duration: instantaneous Effect: Ninja who use this skill do a moderate amount of damage in an attempt to tear their victim's heart from its chest. Eagle claw will prevent any other commands from being executed for several combat rounds. Ninjas with exceptional dexterity have a chance of having only a 2-round delay after using this skill. Usage: claw <target> See also: Iron Fist
#define SKILL_EAGLE_CLAW 249 /* ninjas */
#define LVL_CAN_EAGLE_CLAW 20
COMMANDO(257,POSITION_FIGHTING,do_gen_off , 1,0,SCMD_EAGLECLAW);
COMMANDO(258,POSITION_FIGHTING,do_gen_off , 1,0,SCMD_EAGLECLAW);
COMMANDO(286,POSITION_FIGHTING,do_gen_off , 1,0,SCMD_EAGLECLAW);
SPELLO(249,0,POSITION_STANDING,32,32,32,32,32,32,24,32,32,31,31,
0, TAR_IGNORE, 0, "eagle claw");
case SCMD_EAGLECLAW:
dam = dice(4,10)+2;
percent += 28 - (GET_AC(victim)/10) - GET_DEX(ch);
if (!IS_NPC(ch))
prof = SKILL1(ch, SKILL_EAGLE_CLAW);
if (percent > prof) {
damage(ch, victim, 0, SKILL_EAGLE_CLAW);
failed = TRUE;
} else {
damage(ch, victim, dam, SKILL_EAGLE_CLAW);
}
IS_NPC(ch) ? MOB_WAIT_STATE(ch, 3) : WAIT_STATE(ch, PULSE_VIOLENCE*3);
break;
