| PROC | EXAMPLE | NOTES |
|---|---|---|
| RESIST_[n%] | RESIST_33 | number signifies percentage of damage to ignore. Partial damage is rounded down. |
| REDUCE_[n] | REDUCE_100 | number signifies integer amount of damage to ignore. |
| HEAL_FROM_[n%] | HEAL_FROM_25 | number signifies percentage of damage applied as a target heal. Damage from attacks are diminished to zero. |
| REFLECT_[n%] | REFLECT_25 | number signifies percentage of damage reflected back at attacker, Damage reflection cannot kill attacker. Note that this reflected damage is unaffected by orb, sanctuary or aura spells. |
| REFLECT_MANA_[n%] | REFLECT_MANA_10 | number signifies percentage of damage reflected back at attacker in the form of a mana drain. |
| CAP_[type]_[n] | CAP_COMBAT_NORMAL_200 | number signifies maximum damage allowed from any attack of a given type. |
Attack Types:
COMBAT_NORMAL - all weapon types BACKSTAB - Backstab, Circle COMBAT_PROC - Kick, Bash, Punch, Pummel, Berserk, Hurl, Stun Touch, Iron Fist, Eagle Claw, Backstab PHYSICAL - (any COMBAT_PROC or COMBAT_NORMAL) FIRE - Burning Hands, Fireblast, Fireball, Flamestrike COLD - Chill Touch, Ice Storm ELECTRIC - Call Lightning, Energy Drain, Lightning Bolt, Shocking Grasp EARTH - Disintegrate, Earthquake, Meteor Swarm, Petrification DIVINE - Dispel Good, Dispel Evil, Cause Light, Cause Critic, Cause Serious, Harm NUKE - Fission Bomb, Atomic Blast, Thermonuclear Holocaust MAGIC - Color Spray, Magic Missile, Slay, WoD, FIRE, COLD, ELECTRIC, EARTH, NUKE, or PSIONIC (but NOT DIVINE)
And broken out of the defender proc:
entropy_tank entropy_random_attacker throw_tank throw_random_attacker pzar_maximus area_attack hate_bard hate_cleric hate_weakling hate_mage no_flee
