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Revision as of 03:22, 16 October 2021 by JediMud>Vincedq (Adding categories)
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GRAPPLE

Level:     R9, W12                       Cost:      15 mv
Target:    any one player or mob         When:      combat
Delay:     three combat rounds           Duration:  several rounds

Effect:    This skill allows the user to tie up an enemy for
several rounds of combat while his friends continue
to hit it.  Both the user and the target monster will
be unable to attack for two rounds of combat after a
successful grapple.

Grapple will stop active mob procedures from firing. However,
it will not stop passive procedures, such as reduce physical,
and it does not prevent mobs from fleeing.

Strategy: Using at least two grapplers, a group can stop boss mob
DEFENDER_PROCS from firing (like entropy), allowing for relative 
ease of farming runs.  To employ this strategy, the first grappler
starts melee with a bash.  The next grappler, rescues the first, 
and grapples the target boss mob. After two rounds, the first 
grappler grapples, and so on, each grappler exchanging grapples
every two rounds.

Usage:  grapple

"You mean, you put down your rock and I'll put down my sword, and we'll
try to kill each other like civilized people?" - Wesley

See also:  Block, Dodge