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Revision as of 16:43, 5 February 2022 by JediMud>Vincedq
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DISARM

Level: N26, S19, W24                       Cost: none
Target: one mob                            When: combat
Delay: three combat rounds                 Duration: instantaneous

Effect: Disarm, when successful, limits the damage an attacking monster will do for at least three rounds.  The level of practice proficiency, dexterity and disarmer level all factor into DISARM success.

There is a standard 25% chance that a disarmed mob will re-arm themselves after three rounds.  
 
The HASTE Sohei class spell reduces this chance by a maximum of 5%.  The reduction is based on casting Sohei INT and LEVEL.

Successful disarms can reduce the amount of physical damage incurred by as much as one-third to as little as one-tenth normal damage.

Usage: disarm 

See also: Block, Dodge, Grapple, Haste Spell