The community-curated knowledge base for JediMUD — a CircleMUD/tbaMUD-derived text MUD running since the early '90s. New player guides, lore, class breakdowns, area maps, strategy, and history.
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telnet jedimud.net 4000 · web: mudportal.com · clients: Mudlet · TinTin++ · BlowTorch · test port: 6000
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About JediMUDJediMUD started in the early '90s as a Diku/Circle derivative and has been running ever since — with breaks measured in years, not minutes. The codebase has been heavily modified, ported to TBAMUD, given full OLC + DG trigger support, and migrated from flat playerfiles to SQL. Today the game features:
AustinPowers (Cunning) is JediMUD's active coder. The IMM staff is small but consistent; bug reports and zone contributions are very welcome. |
ContributeThis wiki runs on MediaWiki with the Cosmos skin. Anyone with a wiki account can edit. To get an account:
Quick edits welcome: typos, formatting, fleshing out stub pages, adding screenshots to zone articles. |
Galleries
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linktext=Dank's Google Drawing of the main floor of the lighthouse.
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linktext=The Corsair Coast — safe harbor for pirates and privateers of the Dragon Sea.
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linktext=The sprawling exorbitance of the last bulwark of the Western Roman Empire.
JediMUD · running since '93 · jedimud.net · Discord · jedi-admin@jedimud.com
