INTENSE
INTENSITY is a new MOB/ OBJECT affect that will increase total damage output by 5% of the INTENSE value.
Here is the code snippet:
// Add Character's intensity
if (ch->real_abils.intensity >= 1) {
add_dam = ch->real_abils.intensity * .05;
dam += add_dam;
Example:
For example, the INTENSE value for a mob is 100. Therefore, the mob's total damage output will be increased by 5% of 100, or +5 dam per round of melee.
The opposite of INTENSITY is SERENITY.
