HOLD SPELL Level: M24 Cost: 50 mana Target: one monster When: non-combat or combat Delay: one combat round Duration: variable Effect: Hold will make it impossible for the victim to walk around for a period of several hours, unless a remove paralysis spell is cast upon them. There are a few boss mobs that are wimpy, namely, Augustus of Ravenna, Merlin in Camelot, and the Captain of the Abandoned Ship, anchored in the inlet north of the Deep Forest of Skara Brae. Holding super wimpy mobs before melee is recommended. Usage: cast 'hold' <victim> See also: Remove Paralysis
