JediMud>Vincedq Adding categories |
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Latest revision as of 21:16, 4 August 2024
EXTRA HIT Level: R23 Cost: 30 movement Target: any one mob When: combat only Delay: four combat rounds Duration: instantaneous Effect: Rangers using extra hit attempt to strike the monster they are fighting an additional time during combat. Unlike double hit, extra hit is not automatic. A ranger must choose to use it. The skill will block any other commands from being used for several rounds. Usage: extrahit See also: Double Hit
