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EAGLE CLAW: Difference between revisions

JediMud>Vincedq
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Latest revision as of 21:16, 4 August 2024

EAGLE CLAW EAGLECLAW

Level:     N24                           Cost:      none
Target:    any one mob                   When:      combat or non-combat
Delay:     three combat rounds           Duration:  instantaneous

Effect:    Ninja who use this skill do a moderate amount of damage in an
attempt to tear their victim's heart from its chest.  Eagle
claw will prevent any other commands from being executed for
several combat rounds.

Ninjas with exceptional dexterity have a chance of having only
a 2-round delay after using this skill.

Usage:   claw <target>

See also:  Iron Fist


#define SKILL_EAGLE_CLAW            249     /* ninjas */
#define LVL_CAN_EAGLE_CLAW          20

COMMANDO(257,POSITION_FIGHTING,do_gen_off   , 1,0,SCMD_EAGLECLAW);
COMMANDO(258,POSITION_FIGHTING,do_gen_off   , 1,0,SCMD_EAGLECLAW);
COMMANDO(286,POSITION_FIGHTING,do_gen_off   , 1,0,SCMD_EAGLECLAW);

SPELLO(249,0,POSITION_STANDING,32,32,32,32,32,32,24,32,32,31,31,
        0, TAR_IGNORE, 0, "eagle claw");

    case SCMD_EAGLECLAW:
      dam = dice(4,10)+2;
      percent += 28 - (GET_AC(victim)/10) - GET_DEX(ch);
      if (!IS_NPC(ch))
        prof = SKILL1(ch, SKILL_EAGLE_CLAW);
      if (percent > prof) {
        damage(ch, victim, 0, SKILL_EAGLE_CLAW);
        failed = TRUE;
      } else {
        damage(ch, victim, dam, SKILL_EAGLE_CLAW);
      }
      IS_NPC(ch) ? MOB_WAIT_STATE(ch, 3) : WAIT_STATE(ch, PULSE_VIOLENCE*3);
      break;