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HOLD SPELL: Difference between revisions

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Latest revision as of 21:16, 4 August 2024

HOLD SPELL

Level:     M24                           Cost:      50 mana
Target:    one monster                   When:      non-combat or combat
Delay:     one combat round              Duration:  variable

Effect:    Hold will make it impossible for the victim to walk around
for a period of several hours, unless a remove paralysis
spell is cast upon them.

There are a few boss mobs that are wimpy, namely, Augustus of Ravenna,
Merlin in Camelot, and the Captain of the Abandoned Ship, anchored in 
the inlet north of the Deep  Forest of Skara Brae.  

Holding super wimpy mobs before melee is recommended.

Usage:  cast 'hold' <victim>

See also:  Remove Paralysis