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NEW PROCS: Difference between revisions

JediMud>Vincedq
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Latest revision as of 21:13, 4 August 2024


PROC EXAMPLE NOTES
RESIST_[n%] RESIST_33 number signifies percentage of damage to ignore. Partial damage is rounded down.
REDUCE_[n] REDUCE_100 number signifies integer amount of damage to ignore.
HEAL_FROM_[n%] HEAL_FROM_25 number signifies percentage of damage applied as a target heal. Damage from attacks are diminished to zero.
REFLECT_[n%] REFLECT_25 number signifies percentage of damage reflected back at attacker, Damage reflection cannot kill attacker. Note that this reflected damage is unaffected by orb, sanctuary or aura spells.
REFLECT_MANA_[n%] REFLECT_MANA_10 number signifies percentage of damage reflected back at attacker in the form of a mana drain.
CAP_[type]_[n] CAP_COMBAT_NORMAL_200 number signifies maximum damage allowed from any attack of a given type.


Attack Types:

COMBAT_NORMAL - all weapon types
BACKSTAB - Backstab, Circle
COMBAT_PROC - Kick, Bash, Punch, Pummel, Berserk, Hurl, Stun Touch, Iron Fist, Eagle Claw, Backstab
PHYSICAL - (any COMBAT_PROC or COMBAT_NORMAL)
FIRE - Burning Hands, Fireblast, Fireball, Flamestrike
COLD - Chill Touch, Ice Storm
ELECTRIC - Call Lightning, Energy Drain, Lightning Bolt, Shocking Grasp
EARTH - Disintegrate, Earthquake, Meteor Swarm, Petrification
DIVINE - Dispel Good, Dispel Evil, Cause Light, Cause Critic, Cause Serious, Harm
NUKE - Fission Bomb, Atomic Blast, Thermonuclear Holocaust
MAGIC - Color Spray, Magic Missile, Slay, WoD, FIRE, COLD, ELECTRIC, EARTH, NUKE, or PSIONIC (but NOT DIVINE)


And broken out of the defender proc:

entropy_tank
entropy_random_attacker
throw_tank
throw_random_attacker
pzar_maximus 
area_attack
hate_bard
hate_cleric
hate_weakling
hate_mage
no_flee