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Latest revision as of 21:16, 4 August 2024
DISARM Level: N26, S19, W24 Cost: none Target: one mob When: combat Delay: three combat rounds Duration: instantaneous Effect: Disarm, when successful, limits the damage an attacking monster will do for at least three rounds. The level of practice proficiency, dexterity and disarmer level all factor into DISARM success. There is a standard 25% chance that a disarmed mob will re-arm themselves after three rounds. The HASTE Sohei class spell reduces this chance by a maximum of 5%. The reduction is based on casting Sohei INT and LEVEL. Successful disarms can reduce the amount of physical damage incurred by as much as one-third to as little as one-tenth normal damage. Usage: disarm See also: Block, Dodge, Grapple, Haste Spell
