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	<id>http://wiki.jedimud.net/index.php?action=history&amp;feed=atom&amp;title=Remorting</id>
	<title>Remorting - Revision history</title>
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	<updated>2026-06-27T09:34:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://wiki.jedimud.net/index.php?title=Remorting&amp;diff=2701&amp;oldid=prev</id>
		<title>Guts: 1 revision imported</title>
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		<updated>2025-01-17T04:03:55Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:03, 17 January 2025&lt;/td&gt;
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		<author><name>Guts</name></author>
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	<entry>
		<id>http://wiki.jedimud.net/index.php?title=Remorting&amp;diff=2700&amp;oldid=prev</id>
		<title>JediMud&gt;Vincedq at 22:22, 31 December 2023</title>
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		<updated>2023-12-31T22:22:42Z</updated>

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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
==Remorting==&lt;br /&gt;
&lt;br /&gt;
:For those players who have run one of the original classes up to immortality and desire to be remorted, the following policy has been instituted: &lt;br /&gt;
&lt;br /&gt;
===For First-Time Remorts===&lt;br /&gt;
&lt;br /&gt;
:Option 1:  You may select one of the &amp;quot;remor-only&amp;quot; classes, Bard or Ranger, and be set to level 1.  You will receive no stat increases and no gold.  YOUR STATS WILL BE REROLLED if you select this option. &lt;br /&gt;
&lt;br /&gt;
:Option 2:  You may remort to one of the original classes and your choice of the following:  &lt;br /&gt;
&lt;br /&gt;
*Receive +1 to three DIFFERENT stats.  (You may add more than +1 to a single stat only after you no longer have 3 stats left that can be increased. ) &lt;br /&gt;
*Receive +1 (5% increase) to your regen for hp, mana, or moves.  The maximum bonus you can accumulate is +6 (30%) to each regen category. &lt;br /&gt;
*Both of these bonuses are cumulative with future remorts.  &lt;br /&gt;
&lt;br /&gt;
===For Remort-Only Classes===&lt;br /&gt;
&lt;br /&gt;
:For players who have chosen to play as one of the &amp;quot;remort-only&amp;quot; classes: &lt;br /&gt;
&lt;br /&gt;
*Receive +1 to three DIFFERENT stats. You may add more than +1 to a  single stat only after you no longer have 3 different stats left that can be increased.&lt;br /&gt;
*Receive +2 to two DIFFERENT stats.  You may add +4 to a single stat *if and only if* all other stats have already been maxed out. You must have only ONE stat to increase at the start of a remort in  order to receive more than +2 to a single stat.  (Note: when adding +2 to a str of 17, the menu option does NOT appropriately add 1 to get to 18 and then add a stradd of 10; it will simply raise str to 18, just as it would for +1.  You must request a manual remort in order to properly add +2 to a 17 str.) &lt;br /&gt;
*Receive +1 (5% increase) to your regen for hp, mana, or moves.  The maximum bonus you can accumulate is +6 (30%) for each regen category. &lt;br /&gt;
*All of these bonuses are cumulative with future remorts. &lt;br /&gt;
&lt;br /&gt;
:If you remort from a bard to a ranger or a ranger to a bard, you will NOT be rerolled. &lt;br /&gt;
&lt;br /&gt;
==Remort Penalty==&lt;br /&gt;
&lt;br /&gt;
:Every time you remort, you&amp;#039;ll receive less experience per mob kill. Therefore it takes more experience per successive remort to complete each cycle. The remort penalty can be calculated using this handy formula:&lt;br /&gt;
&lt;br /&gt;
 XP Penalty = Number_Remorts / (Number_Remorts + 4)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
:The XP penalty is deducted from the experience a mob would normally provide were you a 0 remort character.&lt;br /&gt;
:For example, a 10 remort char defeats a mob worth 75K.  The 10 remort char receives only 21K.&lt;br /&gt;
:Here&amp;#039;s the math:&lt;br /&gt;
:&amp;lt;blockquote&amp;gt;Using the above formula, a 10 remort char carries a 10/14 or 72% xp reduction penalty.   72% of 75K = 54K.  So the 10 remort penalty is 54K&amp;lt;/blockquote&amp;gt; &lt;br /&gt;
:75K - 54K = 21K&lt;br /&gt;
:&lt;br /&gt;
:Now you get why everyone is scambling during happyhour.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
:{| class=&amp;quot;fandom-table article-table&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;left&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;10&amp;quot; style=&amp;quot;width:400px;&amp;quot;&lt;br /&gt;
|+Remort Penalty Table&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;Number of Remorts&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;0&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;1&amp;lt;/small&amp;gt;&lt;br /&gt;
!&amp;lt;small&amp;gt;2&amp;lt;/small&amp;gt;&lt;br /&gt;
!&amp;lt;small&amp;gt;3&amp;lt;/small&amp;gt;&lt;br /&gt;
!&amp;lt;small&amp;gt;4&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;5&amp;lt;/small&amp;gt;&lt;br /&gt;
!&amp;lt;small&amp;gt;6&amp;lt;/small&amp;gt;&lt;br /&gt;
!&amp;lt;small&amp;gt;7&amp;lt;/small&amp;gt;&lt;br /&gt;
!&amp;lt;small&amp;gt;8&amp;lt;/small&amp;gt;&lt;br /&gt;
!&amp;lt;small&amp;gt;9&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;10&amp;lt;/small&amp;gt;&lt;br /&gt;
!&amp;lt;small&amp;gt;11&amp;lt;/small&amp;gt;&lt;br /&gt;
!&amp;lt;small&amp;gt;12&amp;lt;/small&amp;gt;&lt;br /&gt;
!&amp;lt;small&amp;gt;13&amp;lt;/small&amp;gt;&lt;br /&gt;
!&amp;lt;small&amp;gt;14&amp;lt;/small&amp;gt;&lt;br /&gt;
!&amp;lt;small&amp;gt;15&amp;lt;/small&amp;gt;&lt;br /&gt;
! scope=&amp;quot;col&amp;quot;|&amp;lt;small&amp;gt;16 (max)&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;small&amp;gt;Penalty&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;0&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;20%&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;33%&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;43%&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;50%&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;56%&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;60%&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;64%&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;67%&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;69%&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;71%&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;73%&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;76%&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;77%&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;78%&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;79%&amp;lt;/small&amp;gt;&lt;br /&gt;
|&amp;lt;small&amp;gt;80%&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The remort penalty caps at 16 remorts.   Regardless the number of remorts you have past 16, you will be penalized 80%.&lt;br /&gt;
&lt;br /&gt;
For example, if you are a one (1) remort character, and you&amp;#039;ve just solo&amp;#039;d Helga, (normally a 75K XP mob), you would only receive 80% of the value, or 60K.&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Post-Perfect Remorting==&lt;br /&gt;
&lt;br /&gt;
:Those few players who remort again after achieving perfect stats (not including regen bonuses) may choose an option from the following list:&lt;br /&gt;
&lt;br /&gt;
*You may choose one of the regen bonuses as listed above: +1 (5% increase) to your regen for hp, mana, or moves.  These bonuses are cumulative with future remorts and may be selected using the remort menu.  The maximum bonus you can accumulate is +6 (30%) for each regen category.&lt;br /&gt;
*You may choose to have a guildmaster or a guildguard renamed in  your honor.  Contact a CIMP with your request; be sure to include  the location of the mob you want renamed as well as your      description.  The new description is subject to approval by the  CIMP+.   Each post-perfect character may use this option only once.&lt;br /&gt;
*You may choose to turn in any non-limited or quest-only item  and exchange it for your own unique version of the item (for example: &amp;#039;&amp;#039;Pioneer&amp;#039;s Stradivarius&amp;#039;&amp;#039;, which is a renamed bardic guitar).  Only you will have the renamed item, and if you lose it, you have the option of again exchanging the generic equivalent for your unique version.  Contact a CIMP with your request and new item name/description.&lt;br /&gt;
*You can begin construction of a keep, castle, villa, or other abode (see &amp;#039;&amp;#039;Remort Zone&amp;#039;&amp;#039;, below).  Although you may be able to rent here, you will enter the game at your regular hometown recall point.  Any items left in your castle will _not_ be preserved when the game crashes or reboots.  For each remort past perfect, you can add five blocks (rooms, utility objects such as a fountain, and/or utility mobs, such as a receptionist; no killable mobs or items with stats) onto your abode.  Contact a CIMP with your building plans and descriptions.&lt;br /&gt;
&lt;br /&gt;
==Remort Zone: Arcadia==&lt;br /&gt;
&lt;br /&gt;
:The zone is medieval fantasy and so anything added to the town must follow that theme. Approval will be at the discretion of the current area coordinator.  &lt;br /&gt;
*Rooms: You may begin construction of a keep or villa.  Each remort gets 5 generic rooms with descriptions.&lt;br /&gt;
*You may construct a shop.  The first remort will gain you the shop room itself. The second remort will gain the shopkeeper  and the third and fourth remort will each gain 5 *basic* items. A basic item is defined as a food item, a drink item, a newbie  weapon, a newbie armor, a bag.  Other items not on this list are subject to approval and may vary in remort cost.  A shop may sell a maximum of 5 items.  At this point in time the owner gains  no monetary gain from owning a shop.  Each player is currently limited to owning 1 shop.  &lt;br /&gt;
: &lt;br /&gt;
Mobs:   You may add a mob to the remort town.  This mob may wander about the town or may reside in your keep or villa.  This mob  *may* be a shopkeeper but must follow the shop guide first.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left:24px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
*The first remort buys a generic level 15 mob with no special procs.  &lt;br /&gt;
*Each successive remort can add either 1 level to the mob to a maximum  level of 30 or 1 special proc with a maximum of 2 special procs.  The addition of the special proc is subject to approval by a CIMP.&lt;br /&gt;
*After you have created a mob, you may also choose to add items to your mob.  The base cost of each item is 1 remort. There is a limit of 2 items loading per mob. Each item is, of course, subject to approval by a CIMP.      &lt;br /&gt;
&lt;br /&gt;
===Items For Remort Town Mobs===&lt;br /&gt;
&lt;br /&gt;
: Items from this choice *must* be loaded on your remort mob.  Shop items are listed under the shop section.  Mobs are limited to loading a total of 2 of the following items.         &lt;br /&gt;
&lt;br /&gt;
*Mid-level weapon similar to a blowgun, enlibrite sword, or squirtgun. Limit 1 per mob.&lt;br /&gt;
*Mid-level armor similar to slimey breast plate or pants or a shirt made of fiend hide. Limit 2 per mob. &lt;br /&gt;
*Miscellaneous food, container or drink item similar to waybread, firebreather, or cheese. Limit 1 per mob.         &lt;br /&gt;
&lt;br /&gt;
:Successive remorts may add only one of the following categories to the mob item:&lt;br /&gt;
*stat modifier&lt;br /&gt;
*hit modifier (either hit_regen or hitroll)&lt;br /&gt;
*mana modifier (either mana_regen or mana)              &lt;br /&gt;
&lt;br /&gt;
:Items may also be subject to various limitations: min or max level restrictions, !magic, class or align restrictions.  The decision on restrictions will be determined by a CIMP and the remort zone coordinator.&lt;br /&gt;
&lt;br /&gt;
:If you have run to perfect and wish to create a remort item, mob, or rooms, you must notify a CIMP before remorting, via email or mudmail, which option you are choosing.  Remorts after perfect cannot be &amp;quot;banked&amp;quot; to be used for post-perfect remort bonuses at a later time. &lt;br /&gt;
&lt;br /&gt;
:You need not notify a CIMP prior to remorting if you prefer to receive a regen bonus, since those can be selected at the menu. &lt;br /&gt;
[[Category:Policy]]&lt;br /&gt;
[[Category:Gameplay]]&lt;br /&gt;
[[Category:Remorting]]&lt;/div&gt;</summary>
		<author><name>JediMud&gt;Vincedq</name></author>
	</entry>
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