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	<id>http://wiki.jedimud.net/index.php?action=history&amp;feed=atom&amp;title=MOB_Special_Procs</id>
	<title>MOB Special Procs - Revision history</title>
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	<updated>2026-06-27T02:12:54Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.jedimud.net/index.php?title=MOB_Special_Procs&amp;diff=1103&amp;oldid=prev</id>
		<title>Guts: 1 revision imported</title>
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		<updated>2024-08-05T01:13:46Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:13, 4 August 2024&lt;/td&gt;
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		<author><name>Guts</name></author>
	</entry>
	<entry>
		<id>http://wiki.jedimud.net/index.php?title=MOB_Special_Procs&amp;diff=1102&amp;oldid=prev</id>
		<title>JediMud&gt;Vincedq: Adding categories</title>
		<link rel="alternate" type="text/html" href="http://wiki.jedimud.net/index.php?title=MOB_Special_Procs&amp;diff=1102&amp;oldid=prev"/>
		<updated>2021-10-10T20:47:24Z</updated>

		<summary type="html">&lt;p&gt;Adding categories&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Here is a list of MOB procedures that provide game challenges to your player characters.  Mobs can possess a combination of these procs to comprise their &amp;quot;personality&amp;quot; or &amp;quot;artificial intelligence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For a listing of mob DEFENDER procs, [[MOB Defender Procs|click here]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;article-table sortable&amp;quot;&lt;br /&gt;
!PROC&lt;br /&gt;
!BEHAVIOR&lt;br /&gt;
!EXAMPLES&lt;br /&gt;
|-&lt;br /&gt;
|ACT_SPEC        &lt;br /&gt;
|special routine to be called if exists &lt;br /&gt;
|Fomorian, Skeletor&lt;br /&gt;
|-&lt;br /&gt;
|ACT_SENTINEL    &lt;br /&gt;
|this mobile not to be moved &lt;br /&gt;
|Elite Guard&lt;br /&gt;
|-&lt;br /&gt;
|ACT_SCAVENGER   &lt;br /&gt;
|pick up stuff lying around, most valuable first&lt;br /&gt;
|Tiamat, Zareef&lt;br /&gt;
|-&lt;br /&gt;
|ACT_ISNPC       &lt;br /&gt;
|This bit is set for use with IS_NPC()&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ACT_NICE_THIEF&lt;br /&gt;
|Set if a thief should NOT be attacked upon steal&lt;br /&gt;
|Ancient Fire Dragon&lt;br /&gt;
|-&lt;br /&gt;
|ACT_AGGRESSIVE&lt;br /&gt;
|Set if automatic attack on PC&amp;#039;s&lt;br /&gt;
|Spinagon, Gothic Cavalry&lt;br /&gt;
|-&lt;br /&gt;
|ACT_STAY_ZONE   &lt;br /&gt;
|MOB must stay inside its own zone &lt;br /&gt;
|Raggedy Dervish&lt;br /&gt;
|-&lt;br /&gt;
|ACT_WIMPY       &lt;br /&gt;
|MOB will flee, and AGG only the sleeping&lt;br /&gt;
|Message Bot&lt;br /&gt;
|-&lt;br /&gt;
|ACT_NOSUMMON    &lt;br /&gt;
|MOB cannot be summoned (obsolete)&lt;br /&gt;
|(No mob can be summoned)&lt;br /&gt;
|-&lt;br /&gt;
|ACT_MULTHIT0    &lt;br /&gt;
|Mult hit 00-1 01-2 10-3 11-4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ACT_MULTHIT1    &lt;br /&gt;
|(Reserved for future use)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ACT_MEMORY      &lt;br /&gt;
|MOB remembers previous attackers&lt;br /&gt;
|Large Fire Dragom, Marcus Nonhilor&lt;br /&gt;
|-&lt;br /&gt;
|ACT_CLONE       &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ACT_NOSUGGEST   &lt;br /&gt;
|MOB cannot be suggested&lt;br /&gt;
|Glowing Mobs&lt;br /&gt;
|-&lt;br /&gt;
|ACT_NOPURGE&lt;br /&gt;
|MOB cannot be purged (obsolete)&lt;br /&gt;
|No mobs can be purged by &amp;lt;=30 lev&lt;br /&gt;
|-&lt;br /&gt;
|ACT_EXTRA&lt;br /&gt;
|MOB smacks (like Ranger extra hit)&lt;br /&gt;
|Aglandiir&lt;br /&gt;
|-&lt;br /&gt;
|ACT_USE_EQUIP   &lt;br /&gt;
|MOB can use PC equipment&lt;br /&gt;
|Pets&lt;br /&gt;
|-&lt;br /&gt;
|ACT_NOCHARM     &lt;br /&gt;
|MOB cannot be charmed&lt;br /&gt;
|Glowing Mobs&lt;br /&gt;
|-&lt;br /&gt;
|ACT_FIDO        &lt;br /&gt;
|MOB will eat corpses&lt;br /&gt;
|Alistra, Bulldog Ant&lt;br /&gt;
|-&lt;br /&gt;
|ACT_JANITOR     &lt;br /&gt;
|MOB will pick up all items from the ground at once&lt;br /&gt;
|Goblin, Green Elf&lt;br /&gt;
|-&lt;br /&gt;
|ACT_CITYGUARD   &lt;br /&gt;
|MOB will attack lowest alignment in melee&lt;br /&gt;
|Barred Owl, Einheriar&lt;br /&gt;
|-&lt;br /&gt;
|ACT_QUICK_HEAL  &lt;br /&gt;
|MOB regeneration rate higher&lt;br /&gt;
|Elite Storm Warrior&lt;br /&gt;
|-&lt;br /&gt;
|ACT_NOCALM      &lt;br /&gt;
|MOB will attack if calmed&lt;br /&gt;
|Bainte, Fury&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Category:Mobiles]]&lt;br /&gt;
[[Category:Glossary]]&lt;br /&gt;
[[Category:Terms]]&lt;br /&gt;
[[Category:Builder Docs]]&lt;/div&gt;</summary>
		<author><name>JediMud&gt;Vincedq</name></author>
	</entry>
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