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	<title>Katja Nyboe - Revision history</title>
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	<updated>2026-05-20T00:30:18Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Guts: 1 revision imported</title>
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		<updated>2024-08-05T01:13:42Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:13, 4 August 2024&lt;/td&gt;
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		<author><name>Guts</name></author>
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	<entry>
		<id>http://wiki.jedimud.net/index.php?title=Katja_Nyboe&amp;diff=998&amp;oldid=prev</id>
		<title>JediMud&gt;Vincedq at 18:17, 3 September 2017</title>
		<link rel="alternate" type="text/html" href="http://wiki.jedimud.net/index.php?title=Katja_Nyboe&amp;diff=998&amp;oldid=prev"/>
		<updated>2017-09-03T18:17:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Katja Nyboe, Alfa Coder&lt;br /&gt;
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MUDs are computer moderated, persistent virtual environments through which multiple persons interact simulatenously.  Formally, the acronym MUD stands for &amp;quot;multi-user dungeon.&amp;quot;  However, diffent groups of people assign the acronym different meanings of use it to refer to specific kinds of virtual environments; also other groups use their own terms for what are elsewhere known as &amp;quot;MUDs.&amp;quot;  The reasons for this variation are essentially historical, and it is with an apprecaition of the hiistory of MUDs that they are best understood.&lt;br /&gt;
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To date, essentially five &amp;quot;ages&amp;quot; of MUDs have occurred.&lt;br /&gt;
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The First Age (1978 - 1985)&lt;br /&gt;
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MUDs are so called because &amp;quot;MUD&amp;quot; was the name of the first one.  Written by Roy Trabshaw and Rich Bartle at Essex University, England, in 1978, it is now usually referred to as &amp;quot;MUD1&amp;quot; (to distinguish it from the class of programes that bears its name.)  Almost all modern MUDs ultimately descent from MUD1.&lt;br /&gt;
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MUD1 itself had several influences, the most important of which were:&lt;br /&gt;
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Fantasy novels (J.R.R. Tolkein&amp;#039;s Lord of the Rings Trilogy)&lt;br /&gt;
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Single-player computer adventure games (Will Crowther and Don Wood&amp;#039;s Adventure)&lt;br /&gt;
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Face-to-face role-playing games (E. Gary Gygax and Dave Arneson&amp;#039;s Dungeons and Dragons)&lt;br /&gt;
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Three important features of MUD1 were to lead to later nomenclature issues:  It was written to be a game; it used text to describe the virtual environment rather than graphics to show it; it was limited to thirty-six (36) players at a time.  Although MUD1 is properly credited as being the first virtual environment, the concept was invented independently several times.&lt;br /&gt;
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The Second Age (1985 - 1989)&lt;br /&gt;
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Players of MUD1 soon realized they could write their own MUDs, and so they did. Neil Newell&amp;#039;s 1985 Shades and Ben Laurie&amp;#039;s 1985 Gods were commercial successes, as was MUD1 (as British Legends) on the online service CompuServe.&lt;br /&gt;
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A great flowering of creativity occurred during this age.  By its end, most of the characteristics that are now regarded as core to MUDs were settled: open-endedness, communication, community, role play, immersion, player service/management, and a sense of place.&lt;br /&gt;
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MUDs were still primarily a British phenomenon, however.  This situation was to change in 1989: At the University College of Wales, Aberystwyth, Alan Cox translated his 1987 game AberMUD into the programming language C so that it would run under the UNIX computer operating system.  He released it onto the nascent internet, and it rapidly spread across academic systems throughout the world.&lt;br /&gt;
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The Third Age (1989 - 1995)&lt;br /&gt;
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AberMUD spawned its own imitators important of which were Lars Pensjo;&amp;#039;s 1989 LPMUD, Jim Aspnes&amp;#039; 1989 TinyMUD, and Katja Nyboe and colleague&amp;#039;s 1990 DikuMUD (Datalogisk Institutved Kobenhavns Universitet MUD).  From these three fameworks most subsequent MUDs were to derive.&lt;br /&gt;
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Diku was a true &amp;quot;adventure MUD,&amp;quot; distancing itself from other MOO, MUSH, and MUCK variants in that it kept close to the &amp;quot;dungeon&amp;quot; melee combat round play style introduced by Gygax and Arneson&amp;#039;s Dungeons &amp;amp; Dragons in the early 70s.&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>JediMud&gt;Vincedq</name></author>
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