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	<title>EAGLE CLAW - Revision history</title>
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	<updated>2026-09-12T11:17:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Guts: 1 revision imported</title>
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		<updated>2024-08-05T01:16:36Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:16, 4 August 2024&lt;/td&gt;
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		<author><name>Guts</name></author>
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		<id>http://wiki.jedimud.net/index.php?title=EAGLE_CLAW&amp;diff=1680&amp;oldid=prev</id>
		<title>JediMud&gt;Vincedq at 22:19, 24 March 2022</title>
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		<updated>2022-03-24T22:19:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt; EAGLE CLAW EAGLECLAW&lt;br /&gt;
 &lt;br /&gt;
 Level:     N24                           Cost:      none&lt;br /&gt;
 Target:    any one mob                   When:      combat or non-combat&lt;br /&gt;
 Delay:     three combat rounds           Duration:  instantaneous&lt;br /&gt;
 &lt;br /&gt;
 Effect:    Ninja who use this skill do a moderate amount of damage in an&lt;br /&gt;
 attempt to tear their victim&amp;#039;s heart from its chest.  Eagle&lt;br /&gt;
 claw will prevent any other commands from being executed for&lt;br /&gt;
 several combat rounds.&lt;br /&gt;
 &lt;br /&gt;
 Ninjas with exceptional dexterity have a chance of having only&lt;br /&gt;
 a 2-round delay after using this skill.&lt;br /&gt;
 &lt;br /&gt;
 Usage:   claw &amp;lt;target&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 See also:  [[IRON FIST|Iron Fist]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 #define SKILL_EAGLE_CLAW            249     /* ninjas */&lt;br /&gt;
 #define LVL_CAN_EAGLE_CLAW          20&lt;br /&gt;
 &lt;br /&gt;
 COMMANDO(257,POSITION_FIGHTING,do_gen_off   , 1,0,SCMD_EAGLECLAW);&lt;br /&gt;
 COMMANDO(258,POSITION_FIGHTING,do_gen_off   , 1,0,SCMD_EAGLECLAW);&lt;br /&gt;
 COMMANDO(286,POSITION_FIGHTING,do_gen_off   , 1,0,SCMD_EAGLECLAW);&lt;br /&gt;
 &lt;br /&gt;
 SPELLO(249,0,POSITION_STANDING,32,32,32,32,32,32,24,32,32,31,31,&lt;br /&gt;
         0, TAR_IGNORE, 0, &amp;quot;eagle claw&amp;quot;);&lt;br /&gt;
 &lt;br /&gt;
     case SCMD_EAGLECLAW:&lt;br /&gt;
       dam = dice(4,10)+2;&lt;br /&gt;
       percent += 28 - (GET_AC(victim)/10) - GET_DEX(ch);&lt;br /&gt;
       if (!IS_NPC(ch))&lt;br /&gt;
         prof = SKILL1(ch, SKILL_EAGLE_CLAW);&lt;br /&gt;
       if (percent &amp;gt; prof) {&lt;br /&gt;
         damage(ch, victim, 0, SKILL_EAGLE_CLAW);&lt;br /&gt;
         failed = TRUE;&lt;br /&gt;
       } else {&lt;br /&gt;
         damage(ch, victim, dam, SKILL_EAGLE_CLAW);&lt;br /&gt;
       }&lt;br /&gt;
       IS_NPC(ch) ? MOB_WAIT_STATE(ch, 3) : WAIT_STATE(ch, PULSE_VIOLENCE*3);&lt;br /&gt;
       break;&lt;br /&gt;
 &lt;br /&gt;
[[Category:Ninja]]&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>JediMud&gt;Vincedq</name></author>
	</entry>
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