<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.jedimud.net/index.php?action=history&amp;feed=atom&amp;title=Class_Launch_Levels</id>
	<title>Class Launch Levels - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.jedimud.net/index.php?action=history&amp;feed=atom&amp;title=Class_Launch_Levels"/>
	<link rel="alternate" type="text/html" href="http://wiki.jedimud.net/index.php?title=Class_Launch_Levels&amp;action=history"/>
	<updated>2026-06-27T00:04:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>http://wiki.jedimud.net/index.php?title=Class_Launch_Levels&amp;diff=853&amp;oldid=prev</id>
		<title>Guts: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://wiki.jedimud.net/index.php?title=Class_Launch_Levels&amp;diff=853&amp;oldid=prev"/>
		<updated>2024-08-05T01:12:34Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:12, 4 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Guts</name></author>
	</entry>
	<entry>
		<id>http://wiki.jedimud.net/index.php?title=Class_Launch_Levels&amp;diff=852&amp;oldid=prev</id>
		<title>JediMud&gt;Vincedq: Adding categories</title>
		<link rel="alternate" type="text/html" href="http://wiki.jedimud.net/index.php?title=Class_Launch_Levels&amp;diff=852&amp;oldid=prev"/>
		<updated>2022-11-29T18:21:54Z</updated>

		<summary type="html">&lt;p&gt;Adding categories&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s a handy table that details the level that each class achieves mortal milestones, from solo melee capability to signature skills that enable accelerated xp gains.&lt;br /&gt;
&lt;br /&gt;
Some players will keep a low lev remort character in level gear until level 14-15, when most mid-tier +DAM gear is wearable.  Dual-multiplay allows for an area caster to provide massive grouped area spell xp to the remort character.   For example, a cleric might earthquake a grouped remort while a mage might fission bomb.  This is grouped shared xp and depending on the number of remorts on the leveling char, this might take awhile.&lt;br /&gt;
&lt;br /&gt;
Other players will melee the leveling character ungrouped, and use a multi-windowed client to keep track of heals.  Letting low-lev characters loose in lowbie xp areas like Training Grounds, and then providing summon/heals when needed is another early xp run approach.&lt;br /&gt;
&lt;br /&gt;
Don&amp;#039;t forget to use spell casting, if applicable, for additional xp gains during melee.&lt;br /&gt;
{| class=&amp;quot;sortable fandom-table&amp;quot;&lt;br /&gt;
!Class&lt;br /&gt;
(XP to IMM)&lt;br /&gt;
!XP&lt;br /&gt;
Speed&lt;br /&gt;
Rank&lt;br /&gt;
!XP Skill&lt;br /&gt;
!Level&lt;br /&gt;
!Signature&lt;br /&gt;
Skills / Spells&lt;br /&gt;
!Level&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
|Antipaladin (40m)&lt;br /&gt;
|7&lt;br /&gt;
|Shield Charge&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
|22&lt;br /&gt;
|Protection_from_Anarchy&lt;br /&gt;
Weapons Knowledge&lt;br /&gt;
|28&lt;br /&gt;
30&lt;br /&gt;
|Apals really get going in melee at level 16, when they can learn underhanded tactics, a skill that prevents attacks from good-aligned mobs.  They have an unlimited source of great +DAM and +STR equipment which sets them up for their signature SHIELD BASH / CHARGE skills later on.  A fun, fast leveling class.&lt;br /&gt;
|-&lt;br /&gt;
|Bard (80m)&lt;br /&gt;
|10&lt;br /&gt;
|Backstab&lt;br /&gt;
|7&lt;br /&gt;
|Inspire&lt;br /&gt;
Sleep&lt;br /&gt;
&lt;br /&gt;
Illusion&lt;br /&gt;
&lt;br /&gt;
Unconscious&lt;br /&gt;
&lt;br /&gt;
Slow&lt;br /&gt;
&lt;br /&gt;
Enrage&lt;br /&gt;
&lt;br /&gt;
Hopelessness&lt;br /&gt;
&lt;br /&gt;
Petrify&lt;br /&gt;
|4&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
8&lt;br /&gt;
&lt;br /&gt;
11&lt;br /&gt;
&lt;br /&gt;
18&lt;br /&gt;
&lt;br /&gt;
20&lt;br /&gt;
&lt;br /&gt;
22&lt;br /&gt;
&lt;br /&gt;
29&lt;br /&gt;
|Early bards provide solid buffing and debuffing, getting BLUR and INSPIRE by level 7.  Using either ILLUSION (level 8)  to approximate the warrior skill double-hit or a combination of SLEEP (7) / UNCONSCIOUS (11) to utilize the skill backstab, provides a fast flow of melee based xp.&lt;br /&gt;
|-&lt;br /&gt;
|Cleric (40m)&lt;br /&gt;
|3&lt;br /&gt;
|Earthquake&lt;br /&gt;
|13&lt;br /&gt;
|Sanctuary&lt;br /&gt;
Aerial Servant&lt;br /&gt;
|16&lt;br /&gt;
26&lt;br /&gt;
|Clerical buffs like bless and armor provide great AC in early melee as well as the ever more powerful healing spells combined with self-glow.  Clerics can quickly XP using the EARTHQUAKE area spell past 13, and later, AERIAL SERVANT / GATE THREE for a powerful collection of pets.&lt;br /&gt;
|-&lt;br /&gt;
|Jedi (40m)&lt;br /&gt;
|5&lt;br /&gt;
|Brain Implosion&lt;br /&gt;
|27&lt;br /&gt;
|Orb&lt;br /&gt;
Energy Drain&lt;br /&gt;
&lt;br /&gt;
Lightsaber Assembly&lt;br /&gt;
|17&lt;br /&gt;
17&lt;br /&gt;
&lt;br /&gt;
25&lt;br /&gt;
|If you are solo leveling then a good jedi migrating to evil jedi at BRAIN IMPLOSION has been the historic xp path.  However, if you&amp;#039;ve already built your lightsaber in a previous remort, running evil jedi throughout your xp cycle is fun and fast, culminating in a quick three leves after BI.   An orbed, glowing 40 DAM bonus fighter wielding a 10D3 weapon is a blast.&lt;br /&gt;
|-&lt;br /&gt;
|Mage (40m)&lt;br /&gt;
|2&lt;br /&gt;
|Backstab&lt;br /&gt;
|7&lt;br /&gt;
|Energy Drain&lt;br /&gt;
Fireblast&lt;br /&gt;
&lt;br /&gt;
Fission Bomb&lt;br /&gt;
|13&lt;br /&gt;
19&lt;br /&gt;
&lt;br /&gt;
25&lt;br /&gt;
|Mages can also use SLEEP / BACKSTAB like bards, but must watch their HP until they can learn ENERGY DRAIN.  Combining E DRAIN with FIREBLAST provides a quick xp ladder to 25 when a mage can collect massive amounts of xp in the Gothic Camps of Ravenna using FISSION BOMB.&lt;br /&gt;
|-&lt;br /&gt;
|Ninja (40m)&lt;br /&gt;
|8&lt;br /&gt;
|Stun Touch&lt;br /&gt;
|12&lt;br /&gt;
|Critical Hit&lt;br /&gt;
&lt;br /&gt;
Disarm&lt;br /&gt;
&lt;br /&gt;
Defend Bodyslam&lt;br /&gt;
|18&lt;br /&gt;
&lt;br /&gt;
26&lt;br /&gt;
&lt;br /&gt;
27&lt;br /&gt;
|Take advantage of the skill STUN TOUCH by triggering it every three rounds for increase follow on melee damage.  Once a ninja gets the skill CRITICAL HIT, seek out !phys mobs in under-xp&amp;#039;d zones like Weeden, Underworld (Drudgery) and Rhyoden Kingdom.  DISARM allows for success vs. !MAGIC mobs and DEF_BSLAM provides a solution for tossing mobs.&lt;br /&gt;
|-&lt;br /&gt;
|Paladin (40m)&lt;br /&gt;
|9&lt;br /&gt;
|Righteousness&lt;br /&gt;
|28&lt;br /&gt;
|Divine Defense&lt;br /&gt;
Sanctuary&lt;br /&gt;
Weapons Knowledge&lt;br /&gt;
|16&lt;br /&gt;
24&lt;br /&gt;
&lt;br /&gt;
30&lt;br /&gt;
|Pals get a random melee round block of evil mobs after learning DIVINE DEFENSE and RIGHTEOUSNESS helps pile up the damage on either undead or demon mobs.  You&amp;#039;ll have to wait though until level 30 for WEAPONS KNOWLEDGE to really rack up the melee xp.&lt;br /&gt;
|-&lt;br /&gt;
|Ranger (80m)&lt;br /&gt;
|11&lt;br /&gt;
|Backstab&lt;br /&gt;
|22&lt;br /&gt;
|Grapple&lt;br /&gt;
Skin&lt;br /&gt;
&lt;br /&gt;
Animal Call&lt;br /&gt;
&lt;br /&gt;
Dodge&lt;br /&gt;
&lt;br /&gt;
Stampede&lt;br /&gt;
|9&lt;br /&gt;
9&lt;br /&gt;
&lt;br /&gt;
12&lt;br /&gt;
&lt;br /&gt;
14&lt;br /&gt;
&lt;br /&gt;
30&lt;br /&gt;
|Prepare your next ranger remort by creating a full set of DAM skins and praying that the uptime doesn&amp;#039;t end.  Grapple is great for group loading and ANIMAL CALLS help with solo xp gains.  Rangers can cast SLEEP, a few levels later than bards, but SLEEP BACKSTAB is a popular option for solo xp.  A really fun class to play, especially as you pile on remorts and levels when making exotic high stat skins.&lt;br /&gt;
|-&lt;br /&gt;
|Sohei (40m)&lt;br /&gt;
|6&lt;br /&gt;
|Strike&lt;br /&gt;
|29&lt;br /&gt;
|Disarm&lt;br /&gt;
Meditate&lt;br /&gt;
Mana_Channel&lt;br /&gt;
|19&lt;br /&gt;
20&lt;br /&gt;
&lt;br /&gt;
27&lt;br /&gt;
|Soheis are primarily fighters and have access to a wide +DAM +STR eq set.  As early DISARMers, Soheis can quickly earn XP from big mob runs until they finally acquire STRIKE.&lt;br /&gt;
|-&lt;br /&gt;
|Thief (40m)&lt;br /&gt;
|1&lt;br /&gt;
|Backstab&lt;br /&gt;
|1&lt;br /&gt;
|Circle&lt;br /&gt;
|15&lt;br /&gt;
|Well BACKSTAB and enough said.  Once a thief can practice CIRCLE, team up with a rescuer (P, R, W)  for big XP gains fast.&lt;br /&gt;
|-&lt;br /&gt;
|Warrior (60m)&lt;br /&gt;
|4&lt;br /&gt;
|Double-Hit&lt;br /&gt;
|21&lt;br /&gt;
|Grapple&lt;br /&gt;
Disarm&lt;br /&gt;
&lt;br /&gt;
Weapons Knowledge&lt;br /&gt;
|12&lt;br /&gt;
24&lt;br /&gt;
&lt;br /&gt;
27&lt;br /&gt;
|Once a warrior gains DOUBLE HIT, the xp flows like water.  For group equipment runs, grapple is essential for blocking mob DEFENDER_PROCS.&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Classes]]&lt;br /&gt;
[[Category:Strategy]]&lt;br /&gt;
[[Category:Character]]&lt;/div&gt;</summary>
		<author><name>JediMud&gt;Vincedq</name></author>
	</entry>
</feed>