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	<id>http://wiki.jedimud.net/index.php?action=history&amp;feed=atom&amp;title=CircleMUD_2.0_Release_Announcement</id>
	<title>CircleMUD 2.0 Release Announcement - Revision history</title>
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	<updated>2026-09-12T07:13:51Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.jedimud.net/index.php?title=CircleMUD_2.0_Release_Announcement&amp;diff=845&amp;oldid=prev</id>
		<title>Guts: 1 revision imported</title>
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		<updated>2024-08-05T01:12:34Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:12, 4 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
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		<author><name>Guts</name></author>
	</entry>
	<entry>
		<id>http://wiki.jedimud.net/index.php?title=CircleMUD_2.0_Release_Announcement&amp;diff=844&amp;oldid=prev</id>
		<title>JediMud&gt;Vincedq: /* Circle 2.0 Release Post, July 1993 */</title>
		<link rel="alternate" type="text/html" href="http://wiki.jedimud.net/index.php?title=CircleMUD_2.0_Release_Announcement&amp;diff=844&amp;oldid=prev"/>
		<updated>2017-02-08T02:20:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Circle 2.0 Release Post, July 1993&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[toc]&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Circle 2.0 Release&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;==&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-left:1.25in&amp;quot;&amp;gt;July, 1993&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-left:1.25in&amp;quot;&amp;gt;&amp;#039;&amp;#039;Wake the kids and find the dog, because it&amp;#039;s the FTP release of Circle 2.0!&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-left:1.25in&amp;quot;&amp;gt;&amp;#039;&amp;#039;That&amp;#039;s right -- CircleMUD 2.0 is done and is now available for anonymous FTP at ftp.cs.jhu.edu!&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-left:1.25in&amp;quot;&amp;gt;&amp;#039;&amp;#039;CircleMUD is highly structured from a programming aspect and relatively unstructured from a game-design aspect. If you&amp;#039;re looking for a huge MUD with billions of spells, skills, classes, races, and areas, Circle will probably disappoint you severely. Circle still has only the 4 original Diku classes, the original spells, the original skills, and about a dozen areas.&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-left:1.25in&amp;quot;&amp;gt;&amp;#039;&amp;#039;On the other hand, if you&amp;#039;re looking for a highly stable, well-developed, well-organized &amp;quot;blank slate&amp;quot; MUD upon which you can hang your OWN ideas for spells, skills, classes, and areas, then Circle might be just what you&amp;#039;re looking for.&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-left:1.25in&amp;quot;&amp;gt;&amp;#039;&amp;#039;Just take a gander at some of Circle 2.0&amp;#039;s niftier features:&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoListParagraphCxSpFirst&amp;quot; style=&amp;quot;margin-left:2.0in;mso-add-space:auto; text-indent:-.25in;mso-list:l1level1lfo1&amp;quot;&amp;gt;&amp;#039;&amp;#039;In-memory mobile and object prototypes and string sharing for  decreased memory usage and blazingly fast zone resets&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoListParagraphCxSpFirst&amp;quot; style=&amp;quot;margin-left:2.0in;mso-add-space:auto; text-indent:-.25in;mso-list:l1level1lfo1&amp;quot;&amp;gt;&amp;#039;&amp;#039;All large realloc()s have been removed and replaced by boot-time record counting and a single malloc() for superior memory efficiency&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoListParagraphCxSpFirst&amp;quot; style=&amp;quot;margin-left:2.0in;mso-add-space:auto; text-indent:-.25in;mso-list:l1level1lfo1&amp;quot;&amp;gt;&amp;#039;&amp;#039;Split world/obj/mob/zon/shp files for easy addition of areas; plus, all the world files are still in the original Diku format for compatibility with existing areas&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoListParagraphCxSpFirst&amp;quot; style=&amp;quot;margin-left:2.0in;mso-add-space:auto; text-indent:-.25in;mso-list:l1level1lfo1&amp;quot;&amp;gt;&amp;#039;&amp;#039;Boot-time and run-time error checking of most data files with diagnostic messages a lot more helpful than &amp;quot;Segmentation Fault&amp;quot;!&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoListParagraphCxSpFirst&amp;quot; style=&amp;quot;margin-left:2.0in;mso-add-space:auto; text-indent:-.25in;mso-list:l1level1lfo1&amp;quot;&amp;gt;&amp;#039;&amp;#039;Player mail system and bank&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoListParagraphCxSpFirst&amp;quot; style=&amp;quot;margin-left:2.0in;mso-add-space:auto; text-indent:-.25in;mso-list:l1level1lfo1&amp;quot;&amp;gt;&amp;#039;&amp;#039;Rewritten board system: boards are now stable, robust, more intelligent, and easily expandable -- adding a new board is as easy as adding another line to an array&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoListParagraphCxSpFirst&amp;quot; style=&amp;quot;margin-left:2.0in;mso-add-space:auto; text-indent:-.25in;mso-list:l1level1lfo1&amp;quot;&amp;gt;&amp;#039;&amp;#039;ANSI color codes with a fully documented programmers&amp;#039; interface&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoListParagraphCxSpFirst&amp;quot; style=&amp;quot;margin-left:2.0in;mso-add-space:auto; text-indent:-.25in;mso-list:l1level1lfo1&amp;quot;&amp;gt;&amp;#039;&amp;#039;On-line system logs&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoListParagraphCxSpFirst&amp;quot; style=&amp;quot;margin-left:2.0in;mso-add-space:auto; text-indent:-.25in;mso-list:l1level1lfo1&amp;quot;&amp;gt;&amp;#039;&amp;#039;Optional automatically regenerating wizlist -- a final end to new immortals constantly asking you when they&amp;#039;ll be added to the immlist!&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoListParagraphCxSpFirst&amp;quot; style=&amp;quot;margin-left:2.0in;mso-add-space:auto; text-indent:-.25in;mso-list:l1level1lfo1&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;quot;config.c&amp;quot; file allows you to change aspects of the game such as playerkilling/playerthieving legality, max number of objects rentable, and nameserver usage -- WITHOUT recompiling the entire MUD!&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoListParagraphCxSpFirst&amp;quot; style=&amp;quot;margin-left:2.0in;mso-add-space:auto; text-indent:-.25in;mso-list:l1level1lfo1&amp;quot;&amp;gt;&amp;#039;&amp;#039;All text (help, mortal/immort MOTDs, etc.) is rebootable at run-time with the &amp;quot;reboot&amp;quot; command&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoListParagraphCxSpFirst&amp;quot; style=&amp;quot;margin-left:2.0in;mso-add-space:auto; text-indent:-.25in;mso-list:l1level1lfo1&amp;quot;&amp;gt;&amp;#039;&amp;#039;All players are given a unique serial number -- no more messy, time consuming str_cmp()s when you&amp;#039;re trying to identify people!&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoListParagraphCxSpFirst&amp;quot; style=&amp;quot;margin-left:2.0in;mso-add-space:auto; text-indent:-.25in;mso-list:l1level1lfo1&amp;quot;&amp;gt;&amp;#039;&amp;#039;Fully integrated and robust rent/crash system -- allows normal renting, cryo-renting, crash protection, and forced rent (at an increased price) after an hour of idling&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoListParagraphCxSpFirst&amp;quot; style=&amp;quot;margin-left:2.0in;mso-add-space:auto; text-indent:-.25in;mso-list:l1level1lfo1&amp;quot;&amp;gt;&amp;#039;&amp;#039;All the standard wizard stuff you&amp;#039;re used to: level-sensitive invisibility, user defined poofin/poofouts, and a wizline&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoListParagraphCxSpFirst&amp;quot; style=&amp;quot;margin-left:2.0in;mso-add-space:auto; text-indent:-.25in;mso-list:l1level1lfo1&amp;quot;&amp;gt;&amp;#039;&amp;#039;Advanced &amp;#039;set&amp;#039; command which allows you to set dozens of aspects of players -- even if they aren&amp;#039;t logged in! Stat also allows you to stat people who aren&amp;#039;t logged in!&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoListParagraphCxSpFirst&amp;quot; style=&amp;quot;margin-left:2.0in;mso-add-space:auto; text-indent:-.25in;mso-list:l1level1lfo1&amp;quot;&amp;gt;&amp;#039;&amp;#039;Intelligent &amp;#039;autorun&amp;#039; script handles different types of reboots, organizing your system logs, and more!&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoListParagraphCxSpFirst&amp;quot; style=&amp;quot;margin-left:2.0in;mso-add-space:auto; text-indent:-.25in;mso-list:l1level1lfo1&amp;quot;&amp;gt;&amp;#039;&amp;#039;Circle comes with more than a dozen utilities, all fully documented, to make maintenance a snap!&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoListParagraphCxSpFirst&amp;quot; style=&amp;quot;margin-left:2.0in;mso-add-space:auto; text-indent:-.25in;mso-list:l1level1lfo1&amp;quot;&amp;gt;&amp;#039;&amp;#039;And much, much more!&amp;#039;&amp;#039;&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Rave Reviews:&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: Listen to all the rave reviews of CircleMUD 2.0!&lt;br /&gt;
&lt;br /&gt;
:: &amp;#039;&amp;#039;&amp;quot;Wasn’t your final project due last week?&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;-- A. Classmate&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
:: &amp;#039;&amp;#039;“Are you really a sixth year senior?”&amp;#039;&amp;#039;&lt;br /&gt;
&amp;#039;&amp;#039;-- I. Graduated&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
::&amp;#039;&amp;#039;Give it a try -- what do you have to lose other than your GPA/job, friends, and life?&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;b&amp;gt;&amp;lt;font color=&amp;quot;yellow&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Asshole Control&amp;#039;&amp;#039;&amp;#039;&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p class=&amp;quot;MsoNormal&amp;quot; style=&amp;quot;margin-left:.5in&amp;quot;&amp;gt;Unfortunately, the original Circle attracted more than its fair share of bad people when it was alive, and this led to an impressive list of security and &amp;quot;asshole control&amp;quot; features:&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &amp;#039;&amp;#039;Three types of site banning available: &amp;#039;all&amp;#039; to refuse all connections, &amp;#039;new&amp;#039; to refuse new players, or &amp;#039;select&amp;#039; to refuse new players and all registered players who don&amp;#039;t have a SITEOK flag.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
: &amp;#039;&amp;#039;Wizlock command allows you to close the game to all new players or all players below a certain level.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
: &amp;#039;&amp;#039;Handy &amp;#039;mute&amp;#039; command squelches a player off of all public communication channels&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
: &amp;#039;&amp;#039;Handy &amp;#039;freeze&amp;#039; command freezes a player in his tracks: the MUD totally ignores all commands from that player until he&amp;#039;s thawed.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
: &amp;#039;&amp;#039;Even handier DELETE flag allows you to delete players on the fly.&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;set&amp;#039; command (mentioned above) allows you to freeze/unfreeze/delete/siteok/un-siteok players -- even if they aren&amp;#039;t logged in!&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
: &amp;#039;&amp;#039;Bad password attempts are written to the system log and saved; if someone tries to hack your account, you see &amp;quot;4 LOGIN FAILURES SINCE LAST SUCCESSFUL LOGIN&amp;quot; next time you log on.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
: &amp;#039;&amp;#039;Passwords don&amp;#039;t echo to the screen; allows 3 bad password attempts before disconnecting you. &amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
: &amp;#039;&amp;#039;Players aren&amp;#039;t allowed to choose their character&amp;#039;s name as their password -- you&amp;#039;d be surprised how many do!&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
: &amp;#039;&amp;#039;&amp;quot;xnames&amp;quot; text file specifies a list of invalid name substrings to prevent creation of characters with overly profane names.&amp;#039;&amp;#039;&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>JediMud&gt;Vincedq</name></author>
	</entry>
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