<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://wiki.jedimud.net/index.php?action=history&amp;feed=atom&amp;title=CircleMUD_.obj_EXTRA_EFFECTS_table</id>
	<title>CircleMUD .obj EXTRA EFFECTS table - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://wiki.jedimud.net/index.php?action=history&amp;feed=atom&amp;title=CircleMUD_.obj_EXTRA_EFFECTS_table"/>
	<link rel="alternate" type="text/html" href="http://wiki.jedimud.net/index.php?title=CircleMUD_.obj_EXTRA_EFFECTS_table&amp;action=history"/>
	<updated>2026-06-25T21:26:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>http://wiki.jedimud.net/index.php?title=CircleMUD_.obj_EXTRA_EFFECTS_table&amp;diff=835&amp;oldid=prev</id>
		<title>Guts: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="http://wiki.jedimud.net/index.php?title=CircleMUD_.obj_EXTRA_EFFECTS_table&amp;diff=835&amp;oldid=prev"/>
		<updated>2024-08-05T01:12:34Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:12, 4 August 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Guts</name></author>
	</entry>
	<entry>
		<id>http://wiki.jedimud.net/index.php?title=CircleMUD_.obj_EXTRA_EFFECTS_table&amp;diff=834&amp;oldid=prev</id>
		<title>JediMud&gt;Vincedq: Adding categories</title>
		<link rel="alternate" type="text/html" href="http://wiki.jedimud.net/index.php?title=CircleMUD_.obj_EXTRA_EFFECTS_table&amp;diff=834&amp;oldid=prev"/>
		<updated>2020-09-04T22:17:18Z</updated>

		<summary type="html">&lt;p&gt;Adding categories&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Object Affect Fields==&lt;br /&gt;
Object Affect Fields give objects magical properties. They affect characters when the object is worn, not when picked up.&lt;br /&gt;
&lt;br /&gt;
The format of an Object Affect Field is:&lt;br /&gt;
&lt;br /&gt;
A&lt;br /&gt;
&lt;br /&gt;
&amp;lt;location&amp;gt; &amp;lt;value&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Location===&lt;br /&gt;
&lt;br /&gt;
The aspect of the character affected by the object. It must be one of the following numbers:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 0    NONE           No effect (typically not used).&lt;br /&gt;
 &lt;br /&gt;
 1    STR            Apply to strength.&lt;br /&gt;
 &lt;br /&gt;
 2    DEX            Apply to dexterity.&lt;br /&gt;
 &lt;br /&gt;
 3    INT            Apply to intelligence.&lt;br /&gt;
 &lt;br /&gt;
 4    WIS            Apply to wisdom.&lt;br /&gt;
 &lt;br /&gt;
 5    CON            Apply to constitution.&lt;br /&gt;
 &lt;br /&gt;
 6    CHA            Apply to charisma.&lt;br /&gt;
 &lt;br /&gt;
 7    CLASS          Unimplemented.  Do not use.&lt;br /&gt;
 &lt;br /&gt;
 8    LEVEL          Unimplemented.  Do not use.&lt;br /&gt;
 &lt;br /&gt;
 9    AGE            Apply to character&amp;#039;s MUD age, in MUD-years.&lt;br /&gt;
 &lt;br /&gt;
 10   CHAR_WEIGHT    Apply to weight.&lt;br /&gt;
 &lt;br /&gt;
 11   CHAR_HEIGHT    Apply to height.&lt;br /&gt;
 &lt;br /&gt;
 12   MANA           Apply to MAX mana points.&lt;br /&gt;
 &lt;br /&gt;
 13   HIT            Apply to MAX hit points.&lt;br /&gt;
 &lt;br /&gt;
 14   MOVE           Apply to MAX movement points.&lt;br /&gt;
 &lt;br /&gt;
 15   GOLD           Unimplemented.  Do not use.&lt;br /&gt;
 &lt;br /&gt;
 16   EXP            Unimplemented.  Do not use.&lt;br /&gt;
 &lt;br /&gt;
 17   AC             Apply to armor class (AC).&lt;br /&gt;
 &lt;br /&gt;
 18   HITROLL        Apply to hitroll.&lt;br /&gt;
 &lt;br /&gt;
 19   DAMROLL        Apply to damage roll bonus.&lt;br /&gt;
 &lt;br /&gt;
 20   SAVING_PARA    Apply to save throw: paralyze&lt;br /&gt;
 &lt;br /&gt;
 21   SAVING_ROD     Apply to save throw: rods&lt;br /&gt;
 &lt;br /&gt;
 22   SAVING_PETRI   Apply to save throw: petrif&lt;br /&gt;
 &lt;br /&gt;
 23   SAVING_BREATH  Apply to save throw: breath&lt;br /&gt;
 &lt;br /&gt;
 24   SAVING_SPELL   Apply to save throw: spells&lt;br /&gt;
&lt;br /&gt;
===Value===&lt;br /&gt;
&lt;br /&gt;
The number used to modify the Location.&lt;br /&gt;
&lt;br /&gt;
==Extra Effects==&lt;br /&gt;
&lt;br /&gt;
A bitvector replaces the older unique numeric bit order methodology of assigning attributes or the &amp;quot;special effects&amp;quot; of the object. Flags that are marked as &amp;quot;cosmetic&amp;quot; merely add an interesting message to the object when it is examined, but has no substantive effect otherwise. The flags have the following values:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 1 A GLOW Item is glowing (cosmetic).&lt;br /&gt;
 &lt;br /&gt;
 2 B HUM Item is humming (cosmetic).&lt;br /&gt;
 &lt;br /&gt;
 3 C DARK Item can only be seen with infravision.&lt;br /&gt;
 &lt;br /&gt;
 4 D LOCK Item is locked.&lt;br /&gt;
 &lt;br /&gt;
 5 E EVIL Item is evil aligned.&lt;br /&gt;
 &lt;br /&gt;
 6 F INVISIBLE Item is invisible.&lt;br /&gt;
 &lt;br /&gt;
 7 G MAGIC Item is magic and cannot be enchanted.&lt;br /&gt;
 &lt;br /&gt;
 8 H NODROP Item is cursed and cannot be dropped.&lt;br /&gt;
 &lt;br /&gt;
 9 I BLESS Item is blessed. (cosmetic)&lt;br /&gt;
 &lt;br /&gt;
 10 J ANTI_GOOD Item is !good.&lt;br /&gt;
 &lt;br /&gt;
 11 K ANTI_EVIL Item is !evil.&lt;br /&gt;
 &lt;br /&gt;
 12 L ANTI_NEUTRAL Item is !neutral.&lt;br /&gt;
 &lt;br /&gt;
 13 M GOOD Item is good.&lt;br /&gt;
 &lt;br /&gt;
 14 N NO_MORTAL Item can only be used by Immortals.&lt;br /&gt;
 &lt;br /&gt;
 15 O NO_MAGE Item is not mage usable.&lt;br /&gt;
 &lt;br /&gt;
 16 P NO_CLERIC Item is not cleric usable.&lt;br /&gt;
 &lt;br /&gt;
 17 Q NO_THIEF Item is not thief usable.&lt;br /&gt;
 &lt;br /&gt;
 18 R NO_WARRIOR Item is not warrior usable.&lt;br /&gt;
 &lt;br /&gt;
 19 S NO_PALADIN Item is not paladin usable.&lt;br /&gt;
 &lt;br /&gt;
 20 T NO_ANTIPAL Item is not anti-paladin usable.&lt;br /&gt;
 &lt;br /&gt;
 21 U NO_NINJA Item is not ninja usable.&lt;br /&gt;
 &lt;br /&gt;
 22 V NO_JEDI Item is not jedi usable.&lt;br /&gt;
 &lt;br /&gt;
 23 W NO_SOHEI Item is not sohei usable.&lt;br /&gt;
 &lt;br /&gt;
 24 X LIMITED No new items of this type will spawn if a certain number of these&lt;br /&gt;
 &lt;br /&gt;
                          items exist in game.&lt;br /&gt;
 &lt;br /&gt;
 25 Y NOPURGE Item cannot be purged. (For devices)&lt;br /&gt;
 &lt;br /&gt;
 26 Z NORENT Item cannot be rented.&lt;br /&gt;
 &lt;br /&gt;
 27 a SPEC_PROC Item&amp;#039;s use triggers a special procedure. (For devices)&lt;br /&gt;
 &lt;br /&gt;
 28 b NODONATE Item cannot be donated.&lt;br /&gt;
 &lt;br /&gt;
 29 c NORANGER Item is not ranger usable.&lt;br /&gt;
 &lt;br /&gt;
 30 d NOBARD Item is not bard usable.&lt;br /&gt;
 &lt;br /&gt;
 31 e HIDDEN Item is hidden.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
  &lt;br /&gt;
[[Category:CircleMUD]]&lt;br /&gt;
[[Category:Builders]]&lt;br /&gt;
[[Category:Builder Docs]]&lt;/div&gt;</summary>
		<author><name>JediMud&gt;Vincedq</name></author>
	</entry>
</feed>