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	<id>http://wiki.jedimud.net/index.php?action=history&amp;feed=atom&amp;title=Changes</id>
	<title>Changes - Revision history</title>
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	<updated>2026-06-25T22:59:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>http://wiki.jedimud.net/index.php?title=Changes&amp;diff=817&amp;oldid=prev</id>
		<title>Guts: 1 revision imported</title>
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		<updated>2024-08-05T01:12:34Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
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				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:12, 4 August 2024&lt;/td&gt;
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		<author><name>Guts</name></author>
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	<entry>
		<id>http://wiki.jedimud.net/index.php?title=Changes&amp;diff=816&amp;oldid=prev</id>
		<title>JediMud&gt;Vincedq at 03:56, 19 February 2022</title>
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		<updated>2022-02-19T03:56:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==VERSION==&lt;br /&gt;
&lt;br /&gt;
 Current version of Jedimud is 5.8.7-2&lt;br /&gt;
 Beta version of JediMUD is 5.9.0-0&lt;br /&gt;
 Current Base game is TBAMUD 3.66&lt;br /&gt;
&lt;br /&gt;
Changes now in play:&lt;br /&gt;
 * New base code - based on tbamud 3.66&lt;br /&gt;
 1) new game main routine&lt;br /&gt;
 2) new magic routine&lt;br /&gt;
 3) all commands updated to tbamud base&lt;br /&gt;
 4) 128 bit object/mobile/room/shop code&lt;br /&gt;
 5) ASCII object and player files&lt;br /&gt;
 6) New zone format - Zone flags added&lt;br /&gt;
 6) OLC - Online Game building&lt;br /&gt;
 7) DG triggers&lt;br /&gt;
 8) Cedit - In game config editor&lt;br /&gt;
 9) Hedit - in game help file editor&lt;br /&gt;
 10) Aedit - in game social file editor&lt;br /&gt;
 11) Medit - Mobile file editor&lt;br /&gt;
 12) Zedit - Zone file editor&lt;br /&gt;
 13) Oedit - object file editor&lt;br /&gt;
 14) Redit - Room file editor&lt;br /&gt;
 15) MsgEditor - In game fight message editor&lt;br /&gt;
 16) Prefedit - Character preference editor&lt;br /&gt;
 17) Qedit - quest edit&lt;br /&gt;
 18) Autoquest - allows for in game auto quests.&lt;br /&gt;
 19) happy hour code - takes jedi happyhour code and&lt;br /&gt;
 enhances it. Please see &amp;quot;help happyhour&amp;quot;&lt;br /&gt;
 20) Gemote - Now you can gemote &amp;lt;action&amp;gt;. This will let&lt;br /&gt;
 all players talk as if it were gossip using socials.&lt;br /&gt;
 21) New help system to use hedit.&lt;br /&gt;
 22) new wizhelp which uses the admin flags together with&lt;br /&gt;
 Immortal level.&lt;br /&gt;
 23) New Magic core based on TBAMUD&lt;br /&gt;
 24) New Bug logging introduced. Please see &amp;quot;bug&amp;quot; or&lt;br /&gt;
 bug list&lt;br /&gt;
 25) History command, allows you to view back communication&lt;br /&gt;
 channels. &lt;br /&gt;
&lt;br /&gt;
* Removed from code&lt;br /&gt;
 1) old binary rent and player files.&lt;br /&gt;
 2) object version code&lt;br /&gt;
 3) spec procs - ADL files.&lt;br /&gt;
 4) Transporter code - replaced by triggers&lt;br /&gt;
 5) speech code removal - in progress - Now based on triggers &lt;br /&gt;
&lt;br /&gt;
 * Ruby slippers now have to be worn to be used.&lt;br /&gt;
 * Read mail has been replaced by &amp;quot;look at mail&amp;quot;&lt;br /&gt;
 * New prompt system - please see &amp;quot;help prompt&amp;quot;&lt;br /&gt;
 * DT code - Please see &amp;quot;help DT&amp;quot;, &amp;quot;Help insurance&amp;quot;&lt;br /&gt;
 * New assemblies code w/ OLC additive &amp;quot;assedit&amp;quot; - short for&lt;br /&gt;
 assemblies edit.&lt;br /&gt;
 * Spec-proc code. New stream line code that allows for medit to&lt;br /&gt;
 add procs at will during the game.&lt;br /&gt;
 * EQSWAP - Please see &amp;quot;help eqswap&amp;quot;&lt;br /&gt;
 * spec-proc exchange - Bankers can now exchange quest tokens - subject to weight allowances.&lt;br /&gt;
 * Admin flags - Allows the admin to add commands that save out and give lower immortals commands for various funtionality.&lt;br /&gt;
 * mud mail of objects - subject to rules - Please see &amp;quot;help mudmail&amp;quot;&lt;br /&gt;
 * Rent now is truly free and can be toggled on and off.&lt;br /&gt;
 * Rent saves object out as unique object based on VNUM and a Version.  If a new version is introduced the game automatically updates to the database version and saves out. Much more efficient than older Jedi Way.&lt;br /&gt;
 * All spec proc code was updated to reference the new loader and OLC.&lt;br /&gt;
 * ASCII map via automap - Immortals only&lt;br /&gt;
 * Autoloot, autosplit, autosac, autogold, autoassist, autodoor, and autokey toggles have been added. Please see help files for details on each.&lt;br /&gt;
 * New board system, which also puts the full date in.&lt;br /&gt;
 * Buildwalk - Allows BUILDERS and above to build out a zone by walking.&lt;br /&gt;
 * MSDP client negotiation - for those who use it with the mud client.&lt;br /&gt;
 * New auto exits, which now identify doors.&lt;br /&gt;
 * New door types Hidden, and destroyed - will be fully implemented in next version.&lt;br /&gt;
 * New spec proc (special_block_&amp;lt;dir&amp;gt;) to block mortals but not block mobiles. Planned for DOOM.&lt;br /&gt;
 * Object generation - Time stamp on all objects per creation time/date.&lt;br /&gt;
 * Object unique ID - All objects now have their own unique ID, to prevent duplication of objects. No two objects will have the same ID.&lt;br /&gt;
 * Email - All players will now enter email address. This is for password recall and/or password resets.&lt;br /&gt;
 * PIN codes - Allows players and/or admin reset password of players. The game emails your code based on your email address registered.&lt;br /&gt;
 * Races - Added for future code enhancement.&lt;br /&gt;
 * OLC menu options for player creation.&lt;br /&gt;
 * Corpses are now tagged with Player ID instead of -99.&lt;br /&gt;
 * Rent is now logged&lt;br /&gt;
 * DT deaths are now logged&lt;br /&gt;
 * Tank&amp;#039;s are now identified in &amp;quot;group output&amp;quot;.&lt;br /&gt;
 * New character warning log system. If a character is warned for breaking the rules, all admin can see the warning. It is based off of the new &amp;quot;bug command&amp;quot;.&lt;br /&gt;
 * COPYOVER - allows for in-game reboots without necessitating player LOGOFF.&lt;br /&gt;
 * STRIKE has been capped at 1000 damage.  As a bonus for remorting, 25 x (# of remorts) is added to the cap.&lt;br /&gt;
 * We have added new damage messages to the fight strings. &lt;br /&gt;
&lt;br /&gt;
Please see help files for specific help topics.&lt;/div&gt;</summary>
		<author><name>JediMud&gt;Vincedq</name></author>
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